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Ludum Dare 26 — April 26-29th, 2013
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About Corné Dorrestijn

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Ludum Dare 26
 
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Ludum Dare 24 Warmup
 
Ludum Dare 23
 
SOPAJam
 
MiniLD #29
 
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Archive for the ‘LD #23’ Category

Timelapses!

Posted by
Monday, April 23rd, 2012 12:20 pm

So here are my timelapses:

Day 1: http://youtu.be/zNWmv5_3iMU
Day 2: http://youtu.be/f82Y9NsI1iw

Compiled, Compiled, Compiled and Submited

Posted by
Sunday, April 22nd, 2012 5:42 pm

Wow, NME works great :D thanks all people working on NME/haXe.

So I have submited my game and it is working on:

Not tested but compiled:

Not able to compile but probably working (Thanks Apple)

  • iOS
  • OSX

 

What went well:

haXe + NME, the cross platform compiler + its graphical friend. I never thought I would be able to deliver so much version of my game without having to change anything in the code (except for a -1 to 999999 for the HTML5 version). During this two days I was compiling to random targets and if something didn’t work on a version I didn’t have to check a very long script. And a few times it saved me from code that wasn’t correct. On some platforms it did work, but on one platform it got some problems so I knew something wasn’t right.

Inkscape, I didn’t know that I could draw planets so nice. I impressed myself this weekend :D (thanks LD).

 

What went wrong:

I think the game has still some memory leaks. But I’m not able to fix that in time, IF i’m even able to fix it. It is possible that it is a bug in NME. And second, my code is a mess. Long time no scripting didn’t make it better.

But I really like the product I have made this weekend.

OSX/iOS

If someone one a mac knows how to use haXe + NME. Could you please download the source (http://games.corne.info/LD/LD23/release/dist/astronautics-source.tar.gz) and compile it for iOS/OSX?

 

My entry: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4506

 

Playable

Posted by
Sunday, April 22nd, 2012 6:37 am

I finaly have a playable version of the game :) Now I only have to fix some bugs and than I can add additional stuff.

You can play the HTML5 version here: http://games.corne.info/LD/LD23/6/html5/bin/

Used so far:

  • haXe
  • NME
  • Inkscape

What works:

  • Planet are being spawned
  • My rockets flies and attaches hisself to the planets
  • Gameover screen

What I want to add:

  • Fuel
  • ?

Planets are falling from the air.

Posted by
Saturday, April 21st, 2012 12:51 pm

One of the key elements is almost done. My planets are being spawned, rotated and moved down and I can easly add more planets. And I’m still able to compile it to Android, HTML5, SWF and Linux.

Screenshot from android version:

Multiplatform Working :D

Posted by
Saturday, April 21st, 2012 2:25 am

First part of the game is done.  A multiplatform intro screen. It doesnt do much than only show the logo and some stars. But it does work and I like that :) .

You can view HTML5 version over here: http://games.corne.info/LD/LD23/html5/bin/

A photo of Android, Linux and HTML5 version:

To get this result I used haXe (http://haxe.org/) and NME (http://www.haxenme.org/). If I finish the game I will try to build a version for:

  • Windows
  • Linux
  • Android
  • Flash
  • HTML5
  • WebOS (maybe)

And if someone else will compile it for me:

  • iOS
  • OSX

Got a name, Got a little start.

Posted by
Saturday, April 21st, 2012 12:44 am

I just named my game Astronautics. Just came up. And I have drawn my first little planet, I like it :D pretty good with my drawing skills. I have created it in Inkscape. Did the logo in inscape too. Here a little gallery for what I have at the moment.

Good morning.

Posted by
Friday, April 20th, 2012 11:32 pm

Hello LDI just wake up and I do have an idea. I will use:

  • haXe
  • The GIMP
  • Inkscape
  • ?

I have to work today’ so I will miss 6 hours, but I think it should be enough time to finish the game.

 

 


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