About Corné Dorrestijn
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Archive for the ‘LD #23’ Category
Timelapses!
So here are my timelapses:
Day 1: http://youtu.be/zNWmv5_3iMU
Day 2: http://youtu.be/f82Y9NsI1iw
Compiled, Compiled, Compiled and Submited
Wow, NME works great
thanks all people working on NME/haXe.
So I have submited my game and it is working on:
- Android (http://games.corne.info/LD/LD23/release/dist/astronautics-android.apk)
- Linux (http://games.corne.info/LD/LD23/release/dist/astronautics-linux-x86.tar.gz)
- Windows (http://games.corne.info/LD/LD23/release/dist/astronautics-windows.zip)
- HTML5 (http://games.corne.info/LD/LD23/release/)
- Flash (but the stars on the background) (http://games.corne.info/LD/LD23/release/dist/astronautics-flash.swf)
Not tested but compiled:
Not able to compile but probably working (Thanks Apple)
- iOS
- OSX
What went well:
haXe + NME, the cross platform compiler + its graphical friend. I never thought I would be able to deliver so much version of my game without having to change anything in the code (except for a -1 to 999999 for the HTML5 version). During this two days I was compiling to random targets and if something didn’t work on a version I didn’t have to check a very long script. And a few times it saved me from code that wasn’t correct. On some platforms it did work, but on one platform it got some problems so I knew something wasn’t right.
Inkscape, I didn’t know that I could draw planets so nice. I impressed myself this weekend
(thanks LD).
What went wrong:
I think the game has still some memory leaks. But I’m not able to fix that in time, IF i’m even able to fix it. It is possible that it is a bug in NME. And second, my code is a mess. Long time no scripting didn’t make it better.
But I really like the product I have made this weekend.
OSX/iOS
If someone one a mac knows how to use haXe + NME. Could you please download the source (http://games.corne.info/LD/LD23/release/dist/astronautics-source.tar.gz) and compile it for iOS/OSX?
My entry: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=4506
Playable
I finaly have a playable version of the game
Now I only have to fix some bugs and than I can add additional stuff.
You can play the HTML5 version here: http://games.corne.info/LD/LD23/6/html5/bin/
Used so far:
- haXe
- NME
- Inkscape
What works:
- Planet are being spawned
- My rockets flies and attaches hisself to the planets
- Gameover screen
What I want to add:
- Fuel
- ?
Multiplatform Working :D
First part of the game is done. A multiplatform intro screen. It doesnt do much than only show the logo and some stars. But it does work and I like that
.
You can view HTML5 version over here: http://games.corne.info/LD/LD23/html5/bin/
A photo of Android, Linux and HTML5 version:
To get this result I used haXe (http://haxe.org/) and NME (http://www.haxenme.org/). If I finish the game I will try to build a version for:
- Windows
- Linux
- Android
- Flash
- HTML5
- WebOS (maybe)
And if someone else will compile it for me:
- iOS
- OSX
Got a name, Got a little start.
I just named my game Astronautics. Just came up. And I have drawn my first little planet, I like it
pretty good with my drawing skills. I have created it in Inkscape. Did the logo in inscape too. Here a little gallery for what I have at the moment.








