I'm a metal-head-adrenaline-junkie-code-monkey who skates, knits, yoyos, and plays DDR.
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Earf Defender!
So glad I actually finished!
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http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11192
I had a pretty good time, but I wished part way through I had gone with a different idea. It was somewhat refreshing trying to do everything with a polar coordinate system instead of Cartesian, though.
And now I have an even better library of Love2D code! Hopefully next time I won’t have to spend as much time on the engine, and more time on gameplay code. I had an engine setup before hand in my library, but since I went with polar coordinates, I had to scrap most of it.
Good luck to everyone!
Coming along nicely, I think…
Here’s an initial shot:
I have most of the ideas I need (story-wise), and I haven’t hit any major ruts yet, so hopefully I can get this done today. I aimed pretty low, because I didn’t want to fail on my first Ludum Dare. Here‘s the Github if anyone wants to check out the code.
I might bump it up to 640×480 instead of 320×240 (pretty simple using ImageMagick), haven’t decided yet.
I have an idea… now time to sleep
I’m going with the tiny world as in a tiny planet type interpretation. I imagine it will be done a lot, but it will be fun to make (and easy, I hope). I don’t want to try anything too crazy, because I want to actually finish in time. So it’ll be an arcade game, with a story that makes no sense.
Unfortunately, a lot of the library I had worked on beforehand won’t be of much use (designed with a platformer in mind), but that was fun stuff to write too. I have my ideas all sketched out on paper… maybe I’ll put up a shot of it later.
My Love2D Library
This is just a basic library of things that will make getting up and running in Love2D a lot easier. There’s a tileset manager, screen handler, camera, collision thing, vector class, and a bunch of other stuff, along with a simple (and messy) example of how to use it all together. Use what you want from it… I’m sure there are other implementations of the same things elsewhere, but I wanted to use all my own stuff (except for the XML parser).
Am I allowed to continue to edit stuff in the library until the contest starts, or will I have to make another post if I change stuff and want to use it?
(I’m pretty sure) I’m in!
Hopefully nothing comes up next weekend…
This will be my first Ludum Dare, and hopefully the first time in a long time I actually finish a game. Last time I finished a game was back when Palm Pilots were popular, so yeah…
Code: Lua/Love2D
Graphics: Grafx2
Sound: Some variant of Sfxr (probably the as3sfxr I have open now) and maybe MilkyTracker for music
I have a simplified Tiled reader for Love2D that I should have done next soon, so I’ll post that to github and throw it in a blog post so I can use it. I’m going to try to prototype a game in Love2D this weekend if I find the time, just to make sure I’m comfortable in it. I’m fairly new to Lua (about two months I think), but it’s a ton of fun and I’ve already written some short games in it (in LOAD81).
Let’s do this!



