Hello! I'm a Java software and game programmer (or at else trying my hardest to be). I love RPGs and indie games.
About CNIAngel (twitter: @CNIAngel)
Entries
Ludum Dare 26 | Ludum Dare 26 Warmup | Ludum Dare 25 | Ludum Dare 24 Warmup |
Ludum Dare 23 |
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Archive for the ‘LD #23’ Category
A Robot’s Journey – Post-Mortem
Saturday, April 28th, 2012 10:05 am
This is my third time attempting Ludum Dare, first time submitting. Sadly I only created a platformer with no gameplay at all. I submitted it because I couldn’t pass up doing so during LD’s 10th year. Anyway, here’s my Post-Mortem.
Tools used:
Language: Java
IDE: Eclipse Indigo
Libraries: Slick2D, Marte Engine
Graphics: GIMP
Sound: Bfxr, Musagi
What went right:
I must say that making the libs I used for this LD is rather helpful for making 2D games so collision and logic weren’t a real problem. Neither was creating some graphics to use or sound effects. Bfxr is great for sound effects and I’ve been using GIMP for years. Last but not least, my IDE. Eclipse is a great tool for programming Java and it’s the only thing I use.
What went wrong:
What went wrong. Where do I start? The top problem for me was getting a runnable jar working at all. I have no clue as to why it never worked, but that’s certainly something to fix. Next, the game. Seeing as I took an entire day to learn the Marte Engine while coding through it I had lots of errors. I must say the constant recoding really bogged me down. I also never got my music playing correct in the game (It would play a single note in the title until you started the game).
Overall result:
Overall, I loved LD23. I always love Ludum Dare, even if I mess up bad. All these mess ups are just practice for me. And we all know that practice makes perfect. So I didn’t have a working LD entry. Ahwell right? In August I’ll just work harder and worker smarter. Ludum Dare isn’t a grind session where you bash the keys until something sticks. You gotta plan right, manage your time, know your tools, and have confidence in your skills. I’m happy I was apart of LD23 and I can’t wait till the next. Keep coding LudumDarians!
CNIAngel
New goal. Playable demo for LD23
Sunday, April 22nd, 2012 8:10 amIt’s late in the game so I’m working hard to make a playable (and enjoyable?) demo. Working on player animation and music. Then I’m just gonna make one playable level. If I can do all this, I’m treating myself to a apple pie sundae from Rally’s
A turn for the worst :(
Saturday, April 21st, 2012 9:08 pmOut of my stupidity, I’ve messed up my monitor setting. Now I’m running Windows in Safe Mode right now :/ I how I can get Windows back to it’s regular ole’ self because I can’t stand this resolution. I’m still in, I just gotta fix this fast.
LudumDare 23 – Day One
Saturday, April 21st, 2012 6:16 pmAlright so I’m one day in. I’ve been spending most of my time trying to figure out Marte Engine and making sure I have something working. Now I have another day left. Time to make it a game

Here's the title screen for Welcome to my World. Needs polish.
Some simple stuff (image rendering, left/right movement and jumping movement collision)

A humble room for my little robot Tim.
Foodphoto from the unknown!
Saturday, April 21st, 2012 6:38 amUgh… I’m awake. It’s 9 am and it’s time to grind
Saturday, April 21st, 2012 6:09 amAlright…so I overslept. Now I have a day and 11 hours to have something working on the screen xD Wish me luck, and good luck to all the other late-wakers.
First Update! :)
Friday, April 20th, 2012 8:28 pmWell here’s my concept art for my LD entry. I’ve been thinking about Tiny World a lot and I thought “Well first thing I’ll see is a bunch of small earths.” Well for me, I thought “What about the tiny world all around us?” And this is what happened xD
I hope to get some code in with some sprites soon.
LD Last Minute Inventory Change
Thursday, April 19th, 2012 11:44 pmHey again everyone!
I decided that I need to challenge myself more! So I’m using some new tools and libraries that I have no experience with at all xD Here is my updated tool set.
- Programming Language: Java
- Libraries: LWJGL, Slick2D, and Marte Engine
- IDE: Eclipse
- Sound/Music: Bfxr / Musagi
- Graphics: GIMP, Inkscape, and Pickle
- Foodstuffs: LOTS of water, microwavable bacon cheese burgers, hot pockets, and energy drink mix
Expect terrible music from me. It doesn’t matter though. LD is all about the fun!
GOOD LUCK EVERYONE!!! :3
And remember, ALWAYS sleep
Once more I ride!!
Saturday, April 7th, 2012 8:10 pmHello everyone!
This will be my third LD and I’m stoked! I’ve never submitted but I’ve always tried my best. Now, I wanna do ten times better.
- Programming Language: Java
- Libraries: LWJGL, Slick2D, and JBullet (if needed)
- IDE: Eclipse
- Sound/Music: Bfxr/WolframTones
- Graphics: GIMP, Inkscape, and Pickle
- Foodstuffs: LOTS of water, microwavable bacon cheese burgers, hot pockets, and energy drink mix
I wanna wish everyone the best of luck and I hope we make it over the 1000 game list!
Be well, do good work, and keep in touch.






