Ludum Dare 23
Archive for the ‘LD #23’ Category
For my first Ludum Dare I think things went really well. I ran out of time towards the end and didn’t actually complete my core features list (some polish is missing as a few things were quite literally last minute). But it’s definitely playable and reasonably neat. Lists!
- I’m really happy with how the art turned out. I did a fast brainstorm on day 1 for what the visual style should be and it settled pretty fast.
- Like I mentioned a ton of stuff is missing. Pretty bummed I didn’t get a bunch of the section types in (especially bouncy castles). My initial plan was waaaay too ambitious and also included spreading fire, etc.
- The setup is way too slow given how brief the game is. A better design for fast simultaneous setup would have been much more satisfying.
- I didn’t realize until the last hour we had to make our own music and sound effects, too. Fortunately I’m good at making trumpet and cannon sounds, apparently?
I’m strongly considering doing a fuller version of this in Unity once I’m through my current couple of projects, so hopefully we’ll see all this stuff and more eventually. Thanks for the inspiration, Ludum Dare, and thanks to everyone who participated. It’s been a blast!
OK LET’S DO THIS
I’m in with Photoshops, Flashpunk and making funny voices into a microphone. Kicked things off by messing around a little bit with art and working out a basic style for assets. Because I don’t really like the theme this time around, I’m combining it with as many other themes as I can fit to make some kind of monstrous monstrosity.
GO GO GO GO GO GO MAKE A GAME GO GO DO IT MAKE A GAME DO IT LESS READING THIS MORE MAKING GAMES GO