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Ludum Dare 26 — April 26-29th, 2013
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About CaptainIcy (twitter: @CaptainIcy)

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Archive for the ‘LD #23’ Category

Off to bed! 15 and a half hours remain…

Posted by (twitter: @CaptainIcy)
Sunday, April 22nd, 2012 2:31 am

Alrighty, let’s hope I don’t sleep any more than 7 hours. :o

Things have REALLY worked out well today. I came so close to giving up on multiple occasions but I just kept on going. Everyone else considering quitting should do the same. You can get through the bugs/problems or the complete lack of ideas, you really can. Just work at it.

Nearly got this thing finished. I’d like to post a WIP of it since it can easily be played in the Unity Web Player, but I’ve really got to go, and it’d be really confusing to people just taking a look anyway.

Tomorrow comes the polish, finalizing of the menu, polishing the design for the one endless level  in this game, hopefully some very simple sounds just to let you understand what you’re doing, and then I submit it! :D

I am so happy I’ve gotten this far. Last time on Sunday morning I threw in the towel, but that is NOT going to happen this morning. No, sir. I have learned so much already. LD23 has really helped me get better with Unity, and I was already pretty good.

Good luck to all you people out there still working hard at the moment, and good luck on finishing whatever it is you’re making!

I cannot wait to finish my game so I can actually try out other people’s games. Some of these WIPs I see (and even some finished games already submitted) look really fun and creative! Can’t wait to try them out.

See you in a few hours! ;)

2AM Update

Posted by (twitter: @CaptainIcy)
Sunday, April 22nd, 2012 12:27 am

My game is almost fully functional! Once again, not really trying to impress with this game, but I was going for something I could actually finish, and finish it I will. :D

I have learned so much already, and it’s only been 30 hours. :)

Gonna go sleep in a couple of hours. I’m still in my coding mode so I won’t stop now. Got a few things to finish up tonight then it’s off to sleep for about 8 hours, I hope I don’t oversleep.

Anyway, tomorrow I will add sounds hopefully, polish it up, work out the only like… 2 bugs the game has, and submit it!

Hope everyone else is doing well right now. Let’s see those 1,000 entries. ;)

24 Hours In – Progress Report

Posted by (twitter: @CaptainIcy)
Saturday, April 21st, 2012 6:21 pm

So, we’re into the final 24 hours…

I have made a LOT of progress tonight. I think my total time developing my game so far is around 13 hours, and for that, I’ve done very well. Only a few major gameplay features to finish up tonight, and I have about 6 hours before sleep time again, so I can definitely finish up the gameplay tonight.

Tomorrow I polish it all up, add sounds (if at all possible) and submit! :)

Obligatory screenshot. ;)

 

Gotta get rid of that silly cyan cube, of course, but that is the placeholder for the main “character”, which I am still working on.

That level design is not final either, still tweaking it.

This game isn’t going to be very spectacular, but at least it’s another entry towards 1,000 and I am learning so much making this game. I’ll be insanely happy if I just get to finish it, regardless of the quality of the game. :D

Good luck to everyone else out there, you probably need it. ;)

Back up, things are starting to shape up. :D

Posted by (twitter: @CaptainIcy)
Saturday, April 21st, 2012 10:35 am

Got up about an hour ago, dunno why I slept so long but whatever. I’ve got 23½ hours left if I sleep 8 more hours before 8PM Sunday.

Bring it on. ;)

Anyway, I’ve already made a bit of progress. I’m motivated!

End of Night 1: Got the idea, basic gameplay

Posted by (twitter: @CaptainIcy)
Saturday, April 21st, 2012 2:08 am

Welp, initially I was gonna go for a “you’re a little computer part that’s been dislodged from the motherboard and you have to find your way back through the various chips and stuff till you get back to your rightful place. The End” but I just hadn’t prepared myself for that type of game.

Second idea was a simplistic racing game where you were little bacteria racing around things like water bottle caps, inside crackers, etc. That started to work for a while but eventually I gave up. Now, 8 hours into the comp I have a firm idea in place and basic gameplay to go with it. Not going to be very complex so I think I can finish this if I just work at it. I’ve already learned so much just tonight. It’s amazing what a little motivation does.

So yeah, the actual game I’m going for here is you’re a little “spark” within these various tiny wires and you have to electrify the various wires inside this wire because some parts of them are dead……. or some such stuff etc etc… yeah. Not very… awesome, but at least it’s creative! :)

Tonight I got the basics implemented, tomorrow I will get everything working, materials, textures, all the features, hopefully a complete level.

Then of course Sunday morning/afternoon I get sounds, menus, polish it all up and boom! We’re done… I hope. ;)

Screenshot from the end of night 1!

 (Click for full size ;) )

Been non-stop-Nyaning for music. I had been Muse, U2, Taylor Swift-ing, but things started getting frustrating so I went to something… er… different. ;)

http://nyan.cat/jazz.html < Link for those curious. Pick the one you like. Jazz is my favorite.

Anyway, long post is long. I hope everything is going smoothly for everyone else. Let’s get to 1,000 entries this time!

Looking at the progress reports of other people, things are looking good. A lot of these games look very promising. Anxious to see what the famous guys of the Indie scene are doing too, though.

Back in a few hours! See you then.

Here we go!

Posted by (twitter: @CaptainIcy)
Friday, April 20th, 2012 6:28 pm

Time to get rolling. Tiny World, huh? I was hoping for Artificial Life,  but this works fine as well. It won’t limit me at all. I really didn’t want Randomly Generated because that is something I know next to nothing about. So as long as it’s not that then everything’s good! :)

I’m using Unity w/Java-UnityScript, PhotoFiltre, PhotoShop, etc…

Not really using any pre-done libraries, I may borrow small code examples from some of my other various projects, but I won’t do anything that will give me an advantage.

Good luck, everyone! This theme opens up plenty of possibilities.

I’m in! Second LD48, didn’t finish last time

Posted by (twitter: @CaptainIcy)
Friday, April 13th, 2012 10:15 am

Hey, all. I just wasn’t ready for LD22. Tried way too much for what little I knew. This time I’m prepared and ready to take it on. I’ll probably try a quick warmup game before next weekend, too.

What I’ll be using:

Programming: Unity 3D – Javascript

Sounds: sfxr & random other things

Graphics: PhotoFiltre & PhotoShop

Modeling: Anim8or

Taylor Swift, Rush, Muse, La Roux, in the background to keep me going. :D

If I stream it will be here: http://www.twitch.tv/captainicy (Might stream, might not. I’ll have to see)

It’s shaping up to be another awesome Ludum Dare, so good luck to everyone out there, and have fun. :D


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