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Archive for the ‘LD #23’ Category
‘Zephyr’ is Available on iOS
Wednesday, April 10th, 2013 10:07 am
Zephyr, my game from LD 23 is now available on the iTunes App Store.
When I originally created the game a few people commented on how well it work with a touch screen, so I’m happy to finally have a version that runs on iPad and iPad mini.
I ported the game from Flash to iOS using the Sparrow framework. I wrote up some more in-depth development notes in this post at The Pencil Farm, if anyone is interested.
I’m keeping the game free until after LD 26, so get it while it’s fresh if you want to try it out.
Links:
Zephyr Touch on the iTunes App Store
Fav-o-rama
Tuesday, April 24th, 2012 8:08 pmI’ve only rated 30 games (so many Windows-only games this time…) but here are my 3 favorites so far:
(Tiny) Worlds of Illusion
I love the idea of incorporating optical illusions into the gameplay. I’ve never seen anything like this before.
pixTown
Unique puzzle mechanic here, with smooth interaction and complementary sound effects.
Tinysasters
Another neat gameplay concept I haven’t seen before. The superb artwork is icing on the cake.
Tradesies?
Want me to rate your game? Drop the link in the comments and I’ll check it out (web or Mac versions only, sorry).
Please rate my game in exchange:
Zephyr
Great work everyone. Thanks for all the games!
‘Zephyr’ Timelapse
Monday, April 23rd, 2012 3:36 pm‘Zephyr’ is done!
Sunday, April 22nd, 2012 4:58 pmDone. So tired…
Once again I’m surprised and pleased that I was able to make a pretty decent game in under 48 hours. And once again I am exhausted. I will hopefully post more here later.
For now:
Tiny World Beginnings
Friday, April 20th, 2012 9:07 pmIt’s still early here, but I think I might have to be done for the night. It took me way longer that it should have to figure out this tiny bit of code. So tired…
But, I think I have a good idea to start on first thing in the morning:
In my game tiny people will parachute into the screen riding on dandelion spores. You create gusts of wind with your mouse to help guide them to… um… safety? Well, I still have some parts to figure out, but I think I can make it work.





