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Finished & submitted!
Well, it’s nowhere near as polished or big as I would have liked it, but it’s playable and I’m done.
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=3428
Please give it a go and let me know what you think.
I look forward to playing everyone elses entries! They all make my game look like crap from what I’ve seen so far.
Progress report 4 – Damn you hurry up and get finished, game!
The games taking a lot Longer than I had hoped, and will most likely end up very unpolished and without art.
You press the E key to get in and out of the ship. The Tinies are killed by jumping on them and the turrets have to be shot with the shop (They’re very strong atm).
Give it a go here and let me know what you think.
Progress report 3 – Worth the wait.
Things have been going a lot more smoothly after the initial problems so I’m glad I stuck with it.
You can now jump in and our of your Ship and fly it around (only quick controls for now, I hope to expand upon it tomorrow).
I plan to change a lot of it but I’d like to hear what you guys think so far.
Anyway, that’s enough for one night. Good night and good luck!
Progress Report 1 – Idea Achieved
After waking up and taking an hour to think about what my idea could be I started work.
The basic idea is that you’re own planet has become uninhabitable and your people have moved out into space looking for a new planet to settle on. The only solar system they can find is one filled with tiny planets and tiny inhabitants. After landing to try and negotiate some sort of agreement the indigenous take great offence to your height and become extremely hostile, leaving you with the only choice of taking the tiny bastards out.
The game will hopefully have both space and land combat but as I’m using unity and I doubt I’ll be able to have time for that.
Hell yeah, I’m in!
I’ve been working on Uni assignments all week and I’m mentally exhausted, but there’s no way in hell I’d let that make me miss the 10th anniversary of Ludum Dare!
Tools
- I’ll be using either Unity, Flash Punk or XNA depending on how I feel when I wake up in the morning and what ideas I come up with.
- I’ll be making use of 3DS Max for any 3D art that needs doing.
- Paint.net for any 2D art that needs doing.
- Visual studio or Flash Develop as an IDE.
- BFXR for audio.
Good luck everyone. I look forward to seeing what you guys comes up with!







