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Ludum Dare 26 — April 26-29th, 2013
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About berkano

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Archive for the ‘LD #23’ Category

Chronolapse – Freddies

Posted by
Monday, April 23rd, 2012 5:09 am

http://www.youtube.com/watch?v=6umjwtMx1kw

Screen capture taken every 60 seconds while developing my entry for LD23.

play the game here:
http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=11027

my journal from the event:
http://www.ludumdare.com/compo/category/ld-23/?author_name=berkano

Freddies – It’s a wrap!

Posted by
Sunday, April 22nd, 2012 3:46 pm

It’s been great fun and I learned tons. Wish I had more time to polish it. Final game has 3 levels. You’ll see instructions when you start the game!

Play now! (web applet)

Download Standalone (Platform independent: Windows+Mac+Linux). Please see README.txt if not using Windows!

Download Source << Just for interest / to fulfil the competition rules.  Didn’t get a chance to check if this is buildable!

build 005 – controls and a goal!

Posted by
Sunday, April 22nd, 2012 9:06 am

v005:

Controls, plus a basic goal! (no win criteria yet). Select a Freddie based on its colour (you can cycle through all Freddies in the colour group). Press Space to make it jump.

Play now (web applet): build005

build 004 – tiled!

Posted by
Sunday, April 22nd, 2012 3:42 am

Moved to Tiled for level design & sprite management! still bouncing. Still no controls yet! build004

freddies build 3

Posted by
Saturday, April 21st, 2012 8:02 am

The bookshelf arrives. Big momma Freddie. More bouncing. No controls yet!

http://dl.dropbox.com/u/21611/ld23/freddies/index.html

freddies build 002

Posted by
Saturday, April 21st, 2012 6:40 am

multi coloured freddies! bouncy physics action! no other features! build002

 

freddies – build 001

Posted by
Saturday, April 21st, 2012 4:45 am

Here’s a really dumb version, just to test distribution!

theme: “tiny world”

Freddies live in the bookcase, and the babies have got lost. Help reunite them with their mother & avoid dangers on the way!

version history

v001:

Stupid splash screen only plus background music. To test distributing as an applet. You can also see one of the main characters :-)

“Play” (if that’s the right word) here -> build001

Later it will be distributed as standalone app for download, too.

http://dl.dropbox.com/u/21611/ld23/freddies/index.html

My first LD

Posted by
Wednesday, April 18th, 2012 5:07 am

Excited about taking part in my first LD this weekend!

I’ll be developing a Java game for the first time (previously have a little experience with GameMaker and Unity).

Depending on the theme, I’ll spend anywhere between 3 – 12 hours working on it.

I’m also looking forward to reviewing & playing the other entries.

Some details on my plans:

Planned distribution: web applet + standalone (platform independent jar, and probably .exe for Windows using launch4j or something similar).

Libraries: Slick (2D engine built on LWJGL of Minecraft fame), IBXM (music)

Tools: Photoshop (graphics); OpenMPT (music); Audacity & sfxr (sound FX)

I’ve been learning Slick for a while and managed to get the applet & standalone builds working.  So hopefully will be in a good position to code and publish something at least!

One problem I have is that .xm files don’t play when deployed as an applet, but they work in standalone build.  If anyone has any advice how to debug this, I’d appreciate it!


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