Archive for the ‘LD #23’ Category
Screen capture taken every 60 seconds while developing my entry for LD23.
play the game here:
my journal from the event:
It’s been great fun and I learned tons. Wish I had more time to polish it. Final game has 3 levels. You’ll see instructions when you start the game!
Play now! (web applet)
Download Standalone (Platform independent: Windows+Mac+Linux). Please see README.txt if not using Windows!
Download Source << Just for interest / to fulfil the competition rules. Didn’t get a chance to check if this is buildable!
Controls, plus a basic goal! (no win criteria yet). Select a Freddie based on its colour (you can cycle through all Freddies in the colour group). Press Space to make it jump.
Play now (web applet): build005
Moved to Tiled for level design & sprite management! still bouncing. Still no controls yet! build004
The bookshelf arrives. Big momma Freddie. More bouncing. No controls yet!
multi coloured freddies! bouncy physics action! no other features! build002
Here’s a really dumb version, just to test distribution!
theme: “tiny world”
Freddies live in the bookcase, and the babies have got lost. Help reunite them with their mother & avoid dangers on the way!
Stupid splash screen only plus background music. To test distributing as an applet. You can also see one of the main characters
“Play” (if that’s the right word) here -> build001
Later it will be distributed as standalone app for download, too.
Excited about taking part in my first LD this weekend!
I’ll be developing a Java game for the first time (previously have a little experience with GameMaker and Unity).
Depending on the theme, I’ll spend anywhere between 3 – 12 hours working on it.
I’m also looking forward to reviewing & playing the other entries.
Some details on my plans:
Planned distribution: web applet + standalone (platform independent jar, and probably .exe for Windows using launch4j or something similar).
Libraries: Slick (2D engine built on LWJGL of Minecraft fame), IBXM (music)
Tools: Photoshop (graphics); OpenMPT (music); Audacity & sfxr (sound FX)
I’ve been learning Slick for a while and managed to get the applet & standalone builds working. So hopefully will be in a good position to code and publish something at least!
One problem I have is that .xm files don’t play when deployed as an applet, but they work in standalone build. If anyone has any advice how to debug this, I’d appreciate it!