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Ludum Dare 26 — April 26-29th, 2013
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About Axelhein

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Ludum Dare 26
 
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Jam o'Clock #01
 
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Archive for the ‘LD #23’ Category

“The World Below” post mortem and timelapse

Posted by
Sunday, April 29th, 2012 6:03 am

http://youtu.be/UbUrvcaDbmM?hd=1

What you just saw was me making my ld23 entry. Now i will write about the experience!

What went right:

The game was made in java. I was thinking of using unity at one point, but i realized that i was much more familiar with java and all of its APIs.

I was really happy with the animation as well. I do think i spent too long on it, but it did look very smooth.

What went wrong:

Time. I had very little time Sunday and thus couldn’t get much done there. I ended up working until 2 am and was ultimately not very happy with the final product.

Art. Colors were pretty awful. Since then i learned about how important a good palette is.

Engine. The engine i used was created in 48 during the compo. This was good because i was very comfortable with it, but i spent too much time optimizing and fixing crashes. Next time i will probably use FlashPunk.

The game can be played here: http://www.ludumdare.com/compo/ludum-dare-23/?action=preview&uid=7228

Bye!

 

Day 1 is coming to its conclusion, and i am finally starting level design!

Posted by
Saturday, April 21st, 2012 1:07 pm

… so i thought i would post a screenshot on the progress i made since last update.

Screenshot:

As you can see the game  will contain a floating island (maybe more). The screenshot is zoomed all the way out so the final game is not going to look this bad. Also the level is WIP so it will look different.

Finally, I have background tiles and animation now (you cant see the animation on the screenshot, as it is an image).

Goodnight everyone!

More Progress and First Demo Build Thing!!!

Posted by
Saturday, April 21st, 2012 8:01 am

Hello! I made some progress!

Here is a new screenshot:

 

Here is the first build: http://dl.dropbox.com/u/28886348/games/ludum%20dare%2023/index.html

If you have got the time please give it a go and give some feedback. Currently the only thing i have done is collision and physics, so there isn’t much to show.

Thanks for reading/playing! Bye!

Posted by
Saturday, April 21st, 2012 3:24 am

Made some progress! sort of… (still doing much better than last time)

LD23 I am in post!!!

Posted by
Thursday, April 5th, 2012 4:09 am

I am in! Last time i failed, but this time i actually have a vague idea, of what i am doing!

I will be using java for code, paint.net for pixels, sfxr for sounds and iNudge for the music (if i get the time).

Looking forward to making/playing some games!

EDIT: I may switch to unity, due to me discovering how awesome it is! In that case i will be using sculptris or blender for 3d stuff.


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