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Timelapse, enhanced version and quick report of the LD
Thursday, April 26th, 2012 11:58 amHi!
We just uploaded the final, “enhanced” version of Exposed, our jam submission \o/
It’s playable right here and the entry page is here!
If you’re going to rate it though, play the “72 hours” version first to be fair to the others who did not work on their game after the submission.
But if you feel like it, play the final version after that, it’s much more understandable and fun!
Carduus put together a timelapse as well. Those of you who played the game and didn’t find the surprise will have a piece of it at the end of the video
And, as I am sure this will speak to a lot of you, here is an illustration of our pitiful state at the end of this 3-days jam

This jam was the second participation for Carduus, Mathieu and I.
Just like last time we were gathering with a bunch of other LDarers.
Among them: Deepnight, Ben, and our own colleagues from Procedural Activity: Thotor and Valandre.
We all had a really great time and can’t wait until the next LD
Be sure to give a try to these games, they are really nice!
And try this one as well: Nasty Bubbly by our friends with totally legit doctor names.
Exposed – What now?
Tuesday, April 24th, 2012 4:14 amSo, we finally managed to upload an almost complete version before the end of the countdown ![]()
You can look at it by clicking the image here:
Just like last time, we will keep the 72-hours version available and work on the “enhanced” version.
In the menu:
- some tweaks and fixes to the actual game mechanisms
- integration of every animation Carduus made (one for each object and more)
- a real ending where you know for sure that you’ve made it ![]()
- integration of specific textual hints for each object
- a SURPRISE! ^^
- and probably some more stuff I’m not thinking of right now.
Don’t hesitate to play the current version! Let us know what you think and what could be made better aside from the list above.
Here is the entry page here to comment and vote.
More screenshots!


We’re still alive and jamming ;)
Monday, April 23rd, 2012 3:01 amNow that our friends Thotor, Valandre, Deepnight and Ben have submitted their compo games (go check them out, they’re awesome! ^^), Carduus and I are back at my place for the last day of the Jam.
Here is a screenshot of the lab where the game takes place (click for full size).
Quite a mess uh? These mad scientists, always leaving expensive stuff hanging around…
So yeah, we are still alive and making progress! ![]()
Good luck to the other jammers out there!
Experiences ;)
Sunday, April 22nd, 2012 1:02 am---- START
1 attributes (level 0):
- body (0) @ (x=0, y=0)
---- END
Exposition of BODY to PLUTONIUM provoked 0 reaction(s)
-> Global exposition to PLUTONIUM provoked 1 total reaction(s)
---- START
2 attributes (level 1):
- body (0) @ (x=0, y=0)
- appendage (1) @ (x=0, y=1)
---- END
Exposition of BODY to SMPE_PUMP provoked 0 reaction(s)
Exposition of APPENDAGE to SMPE_PUMP provoked 2 reaction(s)
-> Global exposition to SMPE_PUMP provoked 2 total reaction(s)
---- START
1 attributes (level 1):
- body (0) @ (x=0, y=0)
---- END
---- START
2 attributes (level 2):
- body (0) @ (x=0, y=0)
- tail (2) @ (x=0, y=1)
---- END
First pictures and music
Saturday, April 21st, 2012 8:21 amSo we have our game idea, most of the game design, and now we wanted to share a few things with you ![]()
Carduus just gave me the very first pictures for our game, and Mathieu delivered a pretty advanced version of the game theme.
Here you go: click the old guy for the music, click the young guy for the animation!


We’re in!
Tuesday, April 17th, 2012 1:01 amJust like last time, I (developer) am in for the Jam with Carduus (graphic design) and Mathieu (music).
We got the 3d place in December, so we’re gonna have to do even better! ![]()
(and Mathieu will have to defend its gold medal for audio ^^)
Can’t wait for this 10th anniversary LD!
Good luck everyone
(Also, both the other members of our team will be participating as well!)






