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Oh gosh
Sunday, December 18th, 2011 2:38 pmFinally submitted the finished thing!
Ending was a bit rushed, but the cat easter egg is just how I want it to be, simple, but ridiculous
Content creation progress
Sunday, December 18th, 2011 7:59 amI overslept, doh! But getting things done is, well, getting done.
I’m at the moment trying to figure out some puzzles and ways to keep the game from being monotonous as well as come up with inventory items that are there to literally take up space.
Hopefully I’ll hit the deadline.
Game Code Finished!
Saturday, December 17th, 2011 3:19 pmAlpha Demo
Saturday, December 17th, 2011 11:19 amThis is a proof of concept showing, just to prove that it works.
Controls:
Arrows – Move
X – Investigate
Z – Sprint
A – Use slot 1
S – Use slot 2
D – Hold for inventory (Use arrows to select items, A and S sets to slots, Z drops)
Comments would be great thanks!
Fast coding!
Saturday, December 17th, 2011 9:11 amI forgot how fast I can be.
I’ve been commended in the past for my oddly fast programming:
www.hbgames.org/forums/viewtopic.php?f=179&t=70671
http://pfhorums.com/index.php?showtopic=6490
I guess I forgot how fast I am, shooting is working (I decided on shooting for some reason?) items are working, health is there, maps work, practically everything works! Just need to get some gameplay down, looks like all tomorrow will be spent building the levels and puzzles and lonely atmosphere.
I guess I really can get a game done in 2 days!
Saturday, December 17th, 2011 5:31 am
Here’s a shot of my current WIP. The engine is what’s taking the most time so far.
Need to fill the room with props but…I’m not an artist! It’s taking ages just to do graphics, so I’m going to work on the world itself a bit more.
Will add sounds next!

Project Start
Friday, December 16th, 2011 8:29 pmSo I made a simple character for the hero, and a test room that they can walk around.
The idea is use the gameboy palette to capture darkness and make a game set in an empty museum. That is all I have right now.
Hopefully Xilefian will be in
Friday, December 16th, 2011 4:24 pmI’ll be using C++, the main language I use.
Probably will use the Allegro library as I love it so much, I dislike SDL and I haven’t yet learnt hardware acceleration so Allegro is great for me.
Specialise in raycaster engines, so don’t be surprised if I make one, I may even use my xicast engine, if not possible then I’ll be going with something else, I’m not great with art, or music at that, so will probably go with the obnoxious artsy-fartsy games that are all popular these days.
Will be livestreaming here http://www.livestream.com/xilefian
May have to drop out if life gets in the way (It’s nearly Christmas so it probably will :c ) but this will be my first one so I’ll try my hardest to stick in!




