Archive for the ‘LD #22’ Category
Well, it could have been better but all things considered it came out alright. I had issues today that really set me back so there isn’t any sound. Oh well, I learned a lot this weekend and thats good enough for me.
There are two cutscenes in my game. I have all the art assets necessary to do both and the game so that is a small victory. I have a bunch of coding to do between now and when I go to sleep tonight and I still have music to create. I want tomorrow to be mostly level design and testing.
Anyways, here are some screenshots of the cutscene:
Hopefully I’ll be able to sleep. Right now I have most of the artwork sketched out. I’ll get as much of that in digital form first thing in the morning. Right now I plan to have 3 levels. Each level is a different feeling/mood and they progress from dark/dispare/depressing to anger/hatred to fun/uplifting. In order to pull this off I need all three components (sound, graphics, gameplay) to all work together to create the same feelings within the player. This is going to be difficult as I’m not a good designer, artist, or musician. Its a big gamble and I’m sure I’ll fall short of the idea in my head but it would be awesome if it actually works out.
The plot of the game is basically your character gets dumped and he is consumed in his loneliness and dispare and he must work his way through three levels to learn and become comfortable in his new life. And then I’ll probably have him get together with a cute redhead at the end
for the fun of it to show that being alone is a temporary thing that you can learn to enjoy.
I’m thinking of being alone following a breakup. A dark period, many unknowns. But you know what, it gets better. I’m thinking of feelings, of metaphors. I don’t have all the dynamics thought out yet but I want to capture that sort of emotion and growth in my game.