About Rudy (twitter: @RudyTheDev)
Archive for the ‘LD #22’ Category
Phil’s made a nice gameplay walkthrough video for our game Braille:
Here is our double timelapse for Braille:
Day #2 of Jamming this thing! As we’re going for the 72h, this is about 2/3 of the way. It’s going a little slower than before, mostly due to mental tiredness. We also decided on a temporary name (pretty sure it will stay):
Phil is also working towards some detail and foreground/background layers:
It’s really hard to show the (non-almost-black screen) feel of the game, as it relies heavily on interacting with environment to momentarily explore it. Here’s the above layer on it’s own:
Unfortunately Phil couldn’t be reached for comments presumably due to falling asleep while having blinked for a little too long.
Day #1 is coming to an end in our 72h Jam schedule and we’ve progressed nicely. I honestly was expecting “randomly generated” to win. Then kittens to score second, because — you know — this is the Internet. But irony is a fickle mistress and now we’re working in a team on an “alone” theme.
First off, we made a simple platformer engine with some atmospheric art job:
And here’s the last iteration with some radial lighting:
Yes, we all know what this is reminiscent of But we have a more-or-less unique mechanic in place that will remain a mystery for now. In reality, we want to see how obvious it will be to figure it out in later iterations, as we need the player to figure it out themselves — show, don’t tell.
Phil says “im having a great time” as quoted out of context. Here’s the girl’s run-skip animation he did:
Time for a challenge again!
I participated in August’s LD for the first time, really enjoyed it, so now I’m back! This time gonna go with the 72h Jam compo and team up with Phil (blog) for art and hopefully make a better game. We’ve been working together on our upcoming title Uproot for the last two months and this will be a nice break!
I’ll use C# and XNA again as those I feel most comfortable with at the moment.