Gamedev, Software engineer, wannabe artist and musician.
http://wzl.vg/
http://ldmr.wzl.vg/
Ludum Dare 26 — April 26-29th, 2013
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Gamedev, Software engineer, wannabe artist and musician.
http://wzl.vg/
http://ldmr.wzl.vg/
Ludum Dare 26 | Ludum Dare 25 | MiniLD #35 | Ludum Dare 23 |
Ludum Dare 22 | Ludum Dare 21 |
Hey peeps and thanks for all the lovely comments you made on DiggyDig so far!
First I want to explain a couple of things here as reply of some of the comments:
I apologize that it is so crash prone, again. My engine is not very stable and i experiment a lot with it. I try to improve that while i work on it, but it is quite difficult to get it to work properly on different machines with all the different hardware configurations. In that respect, ludumdare is the only wide scale test i have available right now, so i am using your feedback to improve this piece of software so it will eventually end up working alright. LD 21 was already a great help there! Thanks for all your input on it.
Thanks for the praise on the game mechanics. It is certainly not unique, but rather borrowed from minecraft/terraria and taken to a slightly different direction. Getting the mechanics work properly actually took most of the time, so i only had a couple of hours left to create the content, which you can observe in the timelapse.
The limited amount of time, i think i had around 6 hours left, is of course the cause for the lack of game depth, versatility, actual content, and everything else basically.
The physics are very hackish. I never coded collision with rastered terrain before, so i am happy that it works as well as it does.
Post Mortem
What went right:
What went wrong:
Aftermath
I will use the next month to play with this prototype.
I will :
I am not sure in what direction i will take this to be honest. This has an aweful lot in common with terraria, which i don’t like. Don’t get me wrong, i love terraria, but i don’t want to basically remake it. So i will just keep working on this and see what i can make of it. While i have a few hints, i am not fully certain about it.
Thanks for reading, and all your precious feedback!
with love
wzl
After getting to bed a short while after the theme was announced i thought about some ideas. Alone,…alone… isn’t almost every protagonist in a game alone? What makes the game themed alone? locked up in a cell? I dont know. I’ll just go with my gut instincts. Although the idea i had is probably not feasable in the given time frame.
However, getting up at 9:30 and…
…making breakfast…
and after a cup of coffee i’m ready to go.
I will mostly listen to some web streaming, di.fm liquid if the playlist is awesome, and the soundtracks from the humble bundle.
If you’re interested in following my progress, you can do so at wzl.3ln.eu (we’re fucking 3ln!).
It is a kind-of-live stream with 0.3 fps, but fullHD %)
As the Compo seems to be getting increasingly more attention and entries, the voting process is getting longer and more difficult to manage.
How are you supposed to vote, or which game are you supposed to vote? Usually, with this amount of games you’d look for screenshots or names that catch your attention. But not everyone has decent graphics or is creative when giving his baby a name, that doesn’t make their games any less play-worthy.
We were briefly discussing this on irc, and i came up with the idea of batch-voting for the entries, in a similar fashion as the theme votes are being made. Every hour a list gets accumulated by games that 1. have not been voted for by you yet, 2. a good amount of games which didn’t receive that much attention 3. a number of games taken randomly from the remaining.
you will only be able to vote games from within that batch(this is only true for the voting list you can request, so you still can vote others when following direct links to the submission page), and to get the next batch you’ll have to wait for the refresh.
This will also ensure that people will be able to spend more than a minute playing your game, before throw it out of the window just to quickly get their hands on the next, because they have to wait anyways, they might just aswell spend it playing your game.
If you’re a diligent voter, you could *unlock* a view-all- entry list when voted 25% of the entries.
This is just a quick idea to get more fairness in the voting progress of such a huge submission pool.
You guys have any other ideas or suggestions?
I made some improvements on the appearance of Into Beyond, let me know what you think
I signed up for 8bit funding, and today Into Beyond got approved and i put it live.

If you don’t know what the hell Into Beyond is you can check my past Journal Entries or watch the videos on my Youtube Channel.
So if you like Shoot’em ups, exploration, space, rock, aliens, planets, stars, moons, asteroids, guns, lasers and all that stuff, hop over to http://8bitfunding.com/project_details.php?p_id=257 and spread the word <3
As always, updates will be posted on my blog at
http://redwatergames.blogspot.com
Thanks and love <3
wzl
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