I made that Galcon game. And I do the tech for Ludum Dare.
About philhassey (twitter: @philhassey)
Ludum Dare 28
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October Challenge 2011
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Archive for the ‘LD #22’ Category
Hey, we’re always trying to make Ludum Dare way more fun, so if you’ve got any crazy ideas, post ‘em here!
-Phil & Mike & the rest of the LD Staff
And I managed to get the game in under the line! Huzzah!
It’s a flash game, so you should totally check it out right now!!!!
And whenever you want to judge it, here’s the link.
Anyway, thanks everyone for joining in this Ludum Dare, it’s just plain awesome to see 700+ games get made in a single weekend! I hope you all had a total blast jamming and competing! I know I did I’m totally amazed out by the few screenies I’ve seen so far!
Hey, been working on this game since .. the start! It’s Nobody Wants Kitty about a lonely sad kitty who doesn’t have much going for her. She’s got to upgrade herself until someone will finally want her. You start out as a pathetic cat with rabies, mange, a missing eye, a missing ear, no whiskers, and no fur.
I’m using flashpunk and that’s been working pretty well. Using flash is nice because distribution is so super simple
Yo, I’m totally in this time! I’ll probably be jamming cause my toolchain is so clogged with my commercial stuff now, but ya never know.
Compo code base:
- python / pygame
- AS3, which I don’t know, but I’ve hacked a few crummy things together in it before
- dev under linux and port to windows
Jam code base:
- C++ / PHP if I use any web backend stuff
- or just PHP if I do a multiplayer web game
- dev under OS X and port to windows
- iPad with MultiTrack for recording audio clips and sound effects
- the gimp for graphics stuffs
- maybe modplug tracker for music
- sfxr if I need blips and beeps
Them’s the plans! I may do an iOS game if it’s the right theme. I think I might be leaning towards doing something with AS3, maybe I should spend friday learning it a bit in advance so I’m not scrambling to get my skills together.