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Archive for the ‘LD #22’ Category
So it looks like my web hosting is having issues right now. I’m not entirely sure but it may be that I’ve spiked up to about 6Gb of bandwidth a day for the last few days. So if you get a broken link in the download then maybe check back in a day or so when hopefully I’ve had a word and figured out what’s wrong.
As is now traditional for me, I prefer a more concise, low-tech timelapse. So here it is:
A basic world to walk around in:
Drawing some landscape tiles and the landscape map:
Loading a landscape:
Adding a basic house:
Adding NPCs to houses:
Showing house names in the hud:
Conversations with NPCs:
Houses crumbling and a smoke effect when houses are abandoned:
Adding inventory slots:
Picking up items (mostly buckets):
Adding a forge as a world object:
Adding the farmer puzzle:
Finishing the blacksmith puzzle:
Adding the doctor’s puzzle:
Adding Greta, the cranky cat lady:
Herbert, the dog lover:
A boring shot, but this was optimising the map display so I could draw huge maps at 60fps:
Adding roofs over houses, that dissapear when you go inside.
Doing the title screen:
Adding the vignette and noise overlays:
According to the irc bot my upload was finished with a whopping 9 seconds to spare, which must be my closest LD entry to date.
I’m gonna take a break for a bit to recharge my brain and then put the actual post with links, images etc. up.
Congratulations to everyone who finished!
Because stereotypes and cranky old cat ladies are fun.
Oh doctor Banks, your bedside manner needs work.
This means I have four people implemented now. I really need to do non-person stuff soon. Maybe after a couple more people.
Well I was planning on sleeping *much* earlier than this, but the apartment above mine has been blasting the same 5 second drum loop on repeat for the last few hours so that killed that plan.
Meanwhile, I have usable items now:
You can pick up, use and drop items (and by items, I mean buckets, as they’re the only type of item so far).
This means I’ve now got two people implemented out of a target of twenty. And there’s a load of other things that need doing as well.
Now if you excuse me I have to pass unconscious and hallucinate for several hours.
A first pass at an inventory system:
Mostly this just lets you go around and pick up buckets, which everyone seems to have in their house for some reason. And you can’t drop anything yet, so your character just has to go around with their pockets fit to bursting.
In unrelated shenanigans, I still haven’t thought up a name for this yet. I was going to go for “Village Bastard” but maybe I should keep the title clean. Something along the lines of being a bit of a dick to everyone in the village until they leave you alone. Leave your name suggestions in the comments!
I probably shouldn’t have spent as long as I did animating these cheesy clouds of smoke, but it’s good to have some feedback when someone actually leaves their house.
This means I have a whole one person of actual gameplay! Unfortunately my ideas sheet has a list of about 20, and I’ve just done the easiest, so there’s loads more left to do.
You can now talk to people!
There’s only one person to talk to right now, and he doesn’t say much but it’s a start.
Next – using the new conversation system to let you insult people!
Everyone likes pixels, right?
I’ve got a basic tile map that you can walk around in, but not much else yet. I’m going to have to start thinking about optimising the map drawing since a 256×256 map crawls at about 10fps when I just try and draw everything. Or I could just cheat and go with a much smaller map.
I’ve been so busy I forgot to actually post an ‘I’m in post’, so here it is. Tech of choice will be my usual combo of Java + LWJGL + SPGL.
Alone, huh? That’s a tricky one. I have a few ideas, unfortunately they’re all huge and far too content heavy. I may just try one anyway and see how far I can get.
I suspect we’ll be seeing a lot of minecraft inspired survival type games this time around…