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Archive for the ‘LD #22’ Category
Post-compo version
Hi Ludum daritome,
I just upload an updated version of my LD22 entry I hope you like it
Play the Post-compo version( Windows)
I need the help of linux user
Hello Linux user,
I need the help of linux user to test if my entry run correctly. I am using the SFML 2. I want to make sure that SFML is correctly link.
Thank you all!
Update #4
Hi Ludum dararinatiensienne,
Only 11h hour left! It’s always at this moment that the todo list become larger. If I got lucky a linux and Windows build should by submit in 10 hours.
Updated Todo list:
-Message, score and other text information
-Add item to the keyboard game
-Join the keyboard controls and character controls
-Main menu/pause menu
-Add mob
-Add lighting effects
-Animate the character sprite
-Music and sound
-Ending
Update #3
Hello Ludumadarianois,
I still got a lot to do … But I am of the result at this point
Updated Todo list:
-Message, score and other text information
-Add item to the keyboard game
-Join the keyboard controls and character controls
-Main menu/pause menu
-Add mob
-Add lighting effects
-Animate the character sprite
-And more…
Check out my entry GitHub.
Update #2
Hi Ludum Daritiens,
The keyboard is working. The basic of the mecanics is finish. I’m not sure if blinding of real image and pixel art is a great idea
Check out my entry GitHub.
Todo list:
-Message, score and other text information
-Add item to the keyboard game
-Join the keyboard controls and character controls
-Main menu/pause menu
-Add mob
-Add lighting effects
-Animate the character sprite
-And more…
Update
Hello ludumrians!
Here a screenshot of my progress!
The goal of the game is controlling the character, so that is escape a cavern. The keyboard key that control your character will always switch. Check out my progress at here.
I’m in
Hi,
It will be my second LD. I will be using C++/SFML 2, Gimp, SFML and my personal library. I hope to do something different than a 2d platformer this year.
I am in for LD22.
Norgas










