About nddrylliog (twitter: @nddrylliog)
Ludum Dare 26
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Archive for the ‘LD #22’ Category
I am happy to announce that Lonely Planet is now available on Windows, OSX and Linux!
We put a lot of love into this game, and we are confident you will like it Please test it and rate it if you can!
Love, the Lonely Planet team <3
Hi all It’s been a craaaazy 72 hours, and here’s what we came up with:
And here’s the level editor I developed during the game:
I’m too tired to write anything meaningful related to the development process, but I just wanted to mention that this has been developed from scratch on top of cairo and GTK, in ooc – a language that I have designed and implemented mostly myself in the past 2 years. This was a nice occasion to put it into practice!
I’ll glady comment more on it if there’s interest, just leave a comment if you want to
Lots of thanks to Einat Schlagmann and Sylvain Wenger for the art, you’ve been awesome! (especially LAST MINUTE KITTEN UPDATE) Looking forward to the next LD!
All the code and art is available at https://github.com/nddrylliog/alone Have fun!
See by yourself!
I AM STRESSED RIGHT NOW.
The level editor is becoming really nice to use, as you can see below
Now let’s try to finish the gameplay, get a few levels running, and then maybe we’ll have time for niceties such as sounds and who knows, a menu?
So, here we are, 1 day 10 hours away from the end of the jam, and we already have some pretty smooth gameplay mechanics there, even accidental ones
When you don’t move, you become stealthed, which makes the swarm of baddies go away, because they don’t like ghosts. When you begin to run, they see you’re alive and well and try to chase you!
Right now the baddies don’t hurt you, but you can jump on them to reach higher parts of the map!
As you see, the default level is pretty bare, so I’m gonna stop writing blog posts and start writing the level editor logic Right now all you can do is move around a brick (the one stuck to your mouse). It’s kinda handy to travel to wherever you want but not actually part of the game ^^.
Everything we do is open-source, you can grab it on GitHub:
See you guys next progress report!