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About moltanem2000 (twitter: @moltanem2000)

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Archive for the ‘LD #22’ Category

[DUNGEON DAN] Post-Mortem

Posted by (twitter: @moltanem2000)
Tuesday, December 20th, 2011 3:34 am

If you haven’t yet here is my JAM game for you now consideration
{DUNGEON DAN}

Mandatory Screenshot

What went well:  

  • Making the “engine”. Most of it was just remaking my old LD16 but better, so there weren’t very many problems there. But my Makeshift FoV/LoS did cause some problems. I originally was checking if there was a wall to the right of the character, then tiles to the right of the character would be black. The problem here is that if there’s a hallway to the right of you but it ends, you’d still see past that wall at the end of the hallway. So I eventually ended up having to learn how GameMaker’s Collision_Line function works without internet access. Which was actually a ton of fun, and got the job done.
  • Art and Music went swimmingly. As usual I managed to produce adequate graphics in a low amount of time, basically going along with my “draw shit and then decide what it does in the game later” strategy. And I spent the last hour of the Jam making the audio for the game. Which turned out really nice too IMHO. I used DrPetter’s {Musagi} for the main theme and {Bfxr} for the three(3) sound effects. I also put the main theme on soundcloud if anyone is interested: http://soundcloud.com/mortar-1/dungeon-dan-main-theme

    Making a theme song

  • Overall I just had a ton of fun and I’m super happy with the end result

What went not so well:

  • TIME TIME TIME, TIME IS OF THE ESSENCE. I was off skiing  friday/saturday/sunday so that forced me into the jam with little time to work on it. Thus I only have one level in the game. But I’m fine with that. It might have been cool to explore the puzzle possibilities better but I’m content with what I got. I also didn’t have time for menus, win screens, help, etc. though the controls are simple enough to not really need instructions.
Overall I had a gread LD22, see you all next mini-ld or in April!

 

 

Dungeon Dan is Done!

Posted by (twitter: @moltanem2000)
Monday, December 19th, 2011 7:22 pm

Alas WHAT IS THIS DUNGEON DAN YOU SPEAK OF?

well I was off skiing all weekend with no internet so I didn’t get to post about this at all, but HERE IS MY JAM GAME
(naming this post has me already missing all the bad puns and alliterations I usually title my posts all along LD)

DUNGEON DAN

There’s only one level (as explained on the entry page) but I still find it to be a lot of fun personally.

PLAY DUNGEON DAN: http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=1548

And if the game seems really familiar that’s because you might have played my LD16 game, TOWER QUEST (http://www.ludumdare.com/compo/2009/12/13/tower-quest-almost-done/) which this is basically a revamp of but with less levels.

So yeah! Happy LD everyone!

I’ll write up a Post-mortem later tonight

(Kind of) IN!

Posted by (twitter: @moltanem2000)
Friday, December 16th, 2011 4:59 pm

I’m going skiing for most of the weekend, but that doesn’t mean I can’t do the jam and finish for monday! Anyways, here’s one of these because they’re fun.

 


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