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[My name is Carlos Leituga and I’m a junior Game Designer / Implementer in a Portuguese company, where I’m working on a Hidden Object Adventure for a year and a half now. So here I am again, creating a game in 72 hours with the Make A Game team for Ludum Dare #22. ]
As we were packing our stuff after making Eggscape, someone said something in the lines of “Let’s do this again in December!”, and since that day in August we’ve been talking about participating once more in Ludum Dare.
As the final week till LD #22 began, we followed the theme voting closely, coordinated our votes and shared the possibilities of each theme that interested us. Having learnt a lot with LD #21, we were confident that this time everything would work out better, even with two fewer members.
“alone I art“ is a game about spending valuable time alone with art.
You’re a shady character in a museum. You love art. You love it so much that you need to steal it. But to steal the art, you need to be alone. You can’t have anyone spot you stealing or carrying the art in your trench coat, or you’ll never be allowed be alone with art ever again.
Here you can see how some of our gameplay mechanics work. The AI and pathfinding are on their way.
We’re confident this game is going to be at least as fun as the process of making it.
…so I guess the art is done!
Leave me alone!
But the game is still a day from finish. Gameplay, level design and sound are shaping up pretty well.
We still need to fix some problems between collision detection and 22×22 tiles, but everything’s going much better than last Ludum Dare.
We even had time to pixelate the whole team for the game.
To the detail of our clothes during
development, pajamas and all
And while we still have time to finish our Jam entry, we wish the best luck to the ones who are reaching the final stretch of the 48h Compo submission. You can do it!
While the programmers are writing away the game, art is nearly finished and we already have our mockup for the main menu.
Also, the game is called “alone I art”!
Nearly one day after, this theme turned out to be very fun to develop. Can’t wait to reveal more of it, like the really clever name we came up for it!