I work as a Web Developer to pay the rent, but I secretly hope someday I will switch to full-time game development.
About kumber (twitter: @kumber1)
Entries
Ludum Dare 22 | Ludum Dare 21 |
kumber's Trophies
Archive for the ‘LD #22’ Category
Extended version of Alone in the Mansion
Wednesday, January 4th, 2012 10:31 amI made a post-compo version of my entry, with modifications suggested by commenters:
- added sound effects
- added music (ambient sounds, actually)
- small fixes in walking animation
- small fixes in gfx: exit doors became orange/red, also you see part of the room when the door is open
- gameplay fixes: player health was replenished at the start of a level, now it is maintained through the game
You can play it here. If you want to rate it, here is the original compo entry. Enjoy!
Thanks to CplMustard, merthsoft, jfroco, dr_soda, Thomas, Benjamin for their insightful suggestions!
Post-mortem of Alone in the Mansion
Monday, December 26th, 2011 5:59 amMy first thought when I read the theme was “exploring an old house alone, at night”. I played too much “Alone in the Dark” in my days… And I wanted a similar game, but in 2D. So I choosed the “survival horror” genre.
What went right:
- Programming tools: I had no problem with the usual write-build-compile-play-debug workflow
- Chronolapse was very good for the screen capture (see timelapse here)
- I was more focused than the last time
- It was really fun!
- The game is maybe too easy to beat
- Jumps are a little innatural. By design the player should be able to jump a single zombie coming in his direction, and this works, but the feel is not right.
- Animations could be improved: for example, the legs in the player-walking animation
- Colors of the platforms: I wanted to represent a wooden floor at night, tried several colors, and at last settled on blue/purple, but I really don’t like it (it seems too shiny)
- I lost too much time thinking about the game (or, “thinking if the game was right”); I should think about the game before the start of the competition…
- The time ran out and I missed the sound effects and the music; with a theme like this they could really make the difference
Timelapse for Alone in the Mansion
Friday, December 23rd, 2011 8:50 am
I finally prepared the timelapse for my entry, Alone in the Mansion. Enjoy!
Timelapse of Alone in the Mansion on Youtube
Here is the link to the original entry.
I finished the game
Sunday, December 18th, 2011 7:58 pmI don’t believe it! I really finished the game and this time seems fun to play
However, I didn’t have time to add music and sound effects. Maybe I’ll add them in a post-compo version…
The entry (source and web version) is here. Now I go to sleep
First day
Saturday, December 17th, 2011 5:50 pmFirst Screenshot
Saturday, December 17th, 2011 9:25 amBeer Time
Saturday, December 17th, 2011 8:59 amSticking to work
Saturday, December 17th, 2011 7:52 amI lost about two hours due to overwhelming panic… I was working on an idea, but suddenly I was stroke by its boringness.
However now it don’t seem so boring (and, I haven’t though of anything else as a substitute). I’m back to work
Starting to work
Saturday, December 17th, 2011 3:41 amIt’s twelve o’clock here in Italy (LD is from saturday 3:00 am to monday 2:59 am, according to local time), about 9 hours passed.
It’s twelve o’clock and I didn’t come with a feasible idea yet.
Oh well… It will come.
To be honest I had some, but there are, like, a zillion platformer where the player is alone (or based on “loneliness”). Not so original. So I’m searching for something more original.
I’m in
Thursday, December 15th, 2011 3:07 pmI’m in for my second Ludum Dare!
I will use:
- As3 + Flixel
- Flashdevelop as IDE
- Dame and/or Tiled as level editors (if needed)
- GraphicsGale + The Gimp for graphics
- Bfxr for sounds & instruments
- OpenMTP for music
- Chronolapse for the timelapse
It will be fun!








