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Archive for the ‘LD #22’ Category
Finished at last!
My game, Left Behind, is done! I’m very happy with it, though it’s buggy as hell:
http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=3643
It’s been an amazing time, and though I was suffering from a lack of sleep on day 1, the end result is pretty close to what I had planned.
One thing I can recommend massively is doing Ludum Dare with others, as we did in the Cape Town jam. It was fantastic, and great to have a bunch of like-minded chaps around.
Sleep now, postmortem later.
End of Day 1 – Update
Well it was an exhausting and late start for me, but here’s an update! After a long day, all of us at the LD Cape Town meet have been afflicted by a strange tiredness, along with all manner of delirium, and strange obsessions with seagulls and rocket ships. We need a break.
I had quite a hard time coming up with an idea for this theme, but am currently here:
The idea I have is that the player has to catch up with his flock, but also has to maintain and gather energy (food) along the way (still to come). It has some promise, and may be more do-able than my previous attempts, as even in it’s current form, it’s almost complete as a simple game. Tomorrow I will work on the energy/food/diving mechanics, and do some graphical changes.
I’m in!
I’m in for Ludum Dare 22! Furthermore, I’ll be devving it up with a bunch of other South Africans at the Cape Town LD event, which should make for a fantastic weekend.
I’ll be using my usual tools and language:
- AS3 w/the FlashDevelop IDE
- The ever-faithful tweenlite library, and perhaps box2d or Ape physics
- Blender/Gimp
- Sound… who knows? I think I’m cursed when it comes to getting sound in a game.
I thought about being brave and getting aquainted with another language/framework for this LD, but decided to stick with AS3. While it would fun to have a go with something like Unity for a 3D game, AS3 remains the safest choice for me, with respect to the 48-hour period. It would be nuts to try and wrangle something one isn’t totally familiar with, so maybe between now and the next one I’ll broaden my horizons.




