About Gaeel (twitter: @DrJarajski)
Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
Archive for the ‘LD #22’ Category
Well that went well…
Oh, you want me to elaborate?
What went well:
- I had an early playable, and it was just a matter of adding stuff from then on
- I managed to make a 2*5 pixel character spooky.
- My first tileset loader! I will reuse that!
- My first 2D level generator! (Gotta love the sine function!)
- I didn’t find any meaningful gameplay elements that wouldn’t screw with the mood
- Not much else
Yeah, it’s done.
Enjoy the 5 or so minutes of ambiant, semi-randomized gameplay here : http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=1561
Let me know what you think ^-^
Not entirely sure where I’m going with this, I’m probably going to keep things purely on the atmospheric.
Grab playable demo here : http://niu.uz/ld22/build/lastbuild.love
I haven’t packaged it with the love executable yet, so you might need to grab it from www.love2d.org
Go to http://niu.uz/ld22/ for screenshots and snapshots every 10 minutes
My sister and her fiancé just gave me an early christmas present, An Archos media player.
That ought to give me a little motivation boost ^-^
If you go here : http://niu.uz/ld22/
You will see a beautifully designed page featuring a screenshot and a snapshot of the code I’m working on, every 10 minutes
Feel free to drop by on IRC or drop me an email at email@example.com
If enough people hassle me, I’ll provide the scripts that do the auto uploads, but it’s just a bunch of bash commands, using the ftp, scrot, zip and tar programs.
Some of you may remember my though-provoking and revolutionary game from LD #21, the awesome “OMFG Aliens!” inverted tower defense, with advanced artificial stupidity, no physics, square entities and powerful ray-based bullet simulations.
I will be back for LD #22, and this time I’m dropping C++ and SFML in favour of Lua and Löve.
Stupidly yours, Gaeel/Jarajski