Ludum Dare 26
Ludum Dare 25
Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Archive for the ‘LD #22’ Category
I’m interesting in rating some games (I’m thinking 30ish?) that are focused on creating an interesting atmosphere or narrative, and than writing about my observations from playing them.
I tend not to be into “interactive fiction” for the following reasons.
- Non-intuitive control schemes (I’m looking at you, text-parser.)
- Boring opening situations (I’m looking at you, I’m-somewhere-but-I-Don’t-know-Why)
- Find-the-Authors-Solution-Through-Trial-and-Error (I hate you, every puzzle revolving around kitchenware)
However, if your “interactive fiction” doesn’t feature any of those qualities strongly, than we’ll talk
If you comment that you want your game to be rated, I’d probably be somewhat critical about it. Not actually that critical, because I’m a big softie who spent 3 days doing the same thing you did and thought it was totally awesome that you did, but still somewhat critical.
You can view screenshots of my game here. All the way from programmer art on a black screen to shaded programmer art on brown noise and lights!
I’ve noticed by making a black background, white border and non-black inside, the game looks a little like a Demotivational Poster – Should I try to avoid that? Make use of it for clever game-over sequences?