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About deepnight (twitter: @deepnightfr)

I work as game dev in an indie game company, Motion Twin :)

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Archive for the ‘LD #22’ Category

Post mortem + “extended” version

Posted by (twitter: @deepnightfr)
Monday, December 19th, 2011 7:06 am

I posted an extended version of my game. It only adds a difficulty setting, because most people found it too hard ;) Yes, it IS actually very hard. But I wanted to make something more challenging and intense this time: it serves the ambient a lot to emphasize emotions (being chased and put on edge).

What went right:

  • the animations: painting a dog walking was quite an amazing challenge to me, especially as Photoshop lacks good animation tools (unlike GraphicsGale). But I’m very proud of the result
  • the particles: it was really quick to add fx in the game, I used a previous lib I made for the LD20,
  • the gameplay: there is pro/cons about that, but compared to the previous versions I add during the weekend, the result works fine (not great but hey)

What went wrong:

  • the difficulty: insanely high and lacks a good progression, fixed in extended version
  • the music: when I added the “being chased” gameplay, the calm and moody music became awkward; it was not fitting at all anymore… But I kept it.
  • the SFX: I like DrPepper’s SFXR a lot, but it tends to be repetitive after 4 LD entries… I definitely have to dig the Sfx question before next LD!
  • the final sequence! I spent like 2-3 hours on it, and the high difficulty made it hard to actually see T_T

At last, I finished! T_T

Posted by (twitter: @deepnightfr)
Sunday, December 18th, 2011 8:48 pm

I’m totally exhausted : it’s 4:45am here in France… The game is a little hard (like any hardcore platformer should be, hey!) but I hope it won’t be too disheartening.. The game looks almost like I imagined it, but I regret the audio part: took me too much time and wasn’t especially pleasant.

Have fun!

Play the game
See the submission page

A dog’s life

Posted by (twitter: @deepnightfr)
Sunday, December 18th, 2011 5:13 am

Finished the intro cinematic! And yes, you DO play a dog.

5am in France, finished the intro

Posted by (twitter: @deepnightfr)
Saturday, December 17th, 2011 9:02 pm

I have a very hard time with the story-telling thing right now, so I guess I really need some sleep T_T

I’m pretty happy with the current result, in term of gfx :

Playable doggie!

Posted by (twitter: @deepnightfr)
Saturday, December 17th, 2011 8:30 am

You can actually move, jump, grab and be a cute puppy right now.

Try it now!

Platform grabbing : such a cool feature :)

Posted by (twitter: @deepnightfr)
Saturday, December 17th, 2011 6:06 am

Very annoying to make it feel right, but it’s done, it’s just great!

Ready to rumble!!

Posted by (twitter: @deepnightfr)
Saturday, December 17th, 2011 4:30 am

Just woke up, batteries are full, got coffee. Ready to take on the next part : lightnings!

Dog animation (aka. Pain in the ass)

Posted by (twitter: @deepnightfr)
Saturday, December 17th, 2011 12:36 am

I’m pretty happy with the result, but it took way too long to paint :-/
Let’s get back on coding & gameplay!

Try it : http://dl.dropbox.com/u/4952054/ludumdare22/demo3/index.html

(click to focus, use ARROW keys to move around)

Dog in progress

Posted by (twitter: @deepnightfr)
Saturday, December 17th, 2011 12:06 am

Working on the main character. Yes it’s actually a dog ;)

“Playable” demo

Posted by (twitter: @deepnightfr)
Friday, December 16th, 2011 9:34 pm

Actually, you can ONLY jump using UP arrow key, and obey gravity. That’s it!

First step :)
try it

Mood category, huh?

Posted by (twitter: @deepnightfr)
Friday, December 16th, 2011 9:16 pm

Well. “Alone” was, by itself, the kind of theme that directs you to a moody/hard game. Adding a “mood” category was definitely not necessary and will for sure bring like EVERYONE to make a hard game. It becomes pretty “dangerous” (in term of ranking) to do something original with this theme.

Not a good decision, for sure.

First screen ! (°_°)b

Posted by (twitter: @deepnightfr)
Friday, December 16th, 2011 8:14 pm

Woot!

My idea is not clear yet, but I will definitely make something about someone getting trapped in some sort of cave, trying to literally survive down there. This means :

- no enemy,
- no one to help,
- you need to find food, water, a safe place to sleep..etc.
- you may craft a few useful tools for your survival needs.

screen1

I’m in ! _(°_°)/

Posted by (twitter: @deepnightfr)
Friday, December 16th, 2011 9:30 am

Hi folks! Fourth participation here and I will do my very best to make something nice :) So much energy down here, on this blog!

Good luck everybody and be the inspiration be with you (>°_°)>

My previous entries : here

EDIT : forgot the usual details on my project!

- code : Flash/Haxe (see: www.haxe.org)
- gfx : Photoshop
- sound : SFXr probably
- code IDE : Flashdevelop
- drugs : nespresso coffee mostly


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