Lazy coder and occasional hobbyist game developer. ;p
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Archive for the ‘LD #22’ Category
Timelapse + Post Mortem
Wednesday, December 21st, 2011 5:18 amGood
- My zombie! I’m really proud of my ugly zombie. Yes, I spent a lot of time on it and it isn’t good art by any standard but I don’t care. It was worth it to see it “alive” in my game
- I only realized that after I was done but I kind of made the game I wanted to do for December 2010′s LD. Except then I had found myself making an alien instead of the zombie I had planned to do and then gave up before I had gameplay anyway. So it’s like I tied up a loose end.
- The jam. If not for the jam I wouldn’t have been able to finish my game and the LD would have just ended in bitter disappointment for me.
- My trusty ZBrush was awesome: sculpting/painting the zombie was the most fun part of this LD, Blender was also great for animating it.
Gray Area
- Making the low-poly retopology took more time than I thought. I tried TopoGun which I had just bought a few days before the compo and never used. That added a few hours of work but then TopoGun worked really well for generating the color and normal map from the sculpt.
Bad
- I missed the compo deadline and had to do the jam
- I was generally not very fast. Lack of concentration maybe? Everything seemed to take just longer than it usually would.
- I spent the same amount of time on the environment than on the zombie and yet it really doesn’t show. I just wasted time noodling with bits cut from my original hallway model and just made a mess and had to restart again. It was a time sink for no reason.
- Simplistic gameplay. I wanted to make the game more about stealth.
- I still suck at using Modo. It’s a great software I have no doubt of that and I mostly knew how to use it. But somehow I still find myself struggling against it every step. I don’t know how to explain what it is exactly. It’s weird and it’s probably just that I lack the practice to have the right instincts but it’s really annoying when trying to speed model and everything reacts in a slightly unexpected way and I keep having to undo and try again. I’ve got to spend more time using it.
- Still no time for particles effects. I put them on my priority list for this LD and still neglected them.
Time use
- Code: 11.2h (includes setting things up in Unity)
- Model: 9.3h
- Texture: 4.7h
- Animation: 3.5h
- Sound: 2.4h
- Level building: 7.6h (half of it wasted on a discarded version)
- Sleep: 24h
- Doing other things: 3.4h
- Misc: 5.5h (probably 50% actual work the rest being posting WIPs, chatting on the IRC channel, etc)
- Total spent on zombie (including sounds, code, etc): 15.5h
- Total spent on the environment/level (incl. medkit props and ambient soundtrack): 15.4h
Alone in the Scary Darkness with Zombies (final version video)
Monday, December 19th, 2011 8:51 pm
So I managed to finish a game. Not in 48 hours as intended but 72
Well, I thought that might be the case. So I didn’t worry too much when I lost a lot of time doing the cute little character.

WIP video #2 now with extra scary sounds
Monday, December 19th, 2011 1:19 pmKilled by a zombie – WIP video
Sunday, December 18th, 2011 5:19 pmHere’s what I have so far. Unfortunately it’s not a game yet. Maybe I’ll be able to get something fun to play tomorrow for the jam.
Pizza and status update
Sunday, December 18th, 2011 10:53 amNot alone after all
Saturday, December 17th, 2011 9:11 pmSo I finally have my zombie all rigged and ready for animations. I lost a lot of time in Topogun doing the low-res version from the ZBrush high-res sculpt. It was the first time I used Topogun and it was a really slow process :/ Also I had some problems with the Rigify auto-rigging thing in Blender, I’m not sure what happened but last LD it worked right away. Unfortunately I have not used it since then and I must have done something wrong this time. All sorted now but I’m far from having a game done. It already looks like I’ll have to do the jam instead of the compo.
Alone? First Screenshot
Saturday, December 17th, 2011 1:00 pmAlone in the LD
Saturday, December 17th, 2011 3:10 am
OK so the theme is “Alone” (you probably know that).
So here are my thoughts after 1 hour of waking up/brainstorming:
- Survival horror, rather obvious but it’s still my #1 idea. It might be a lot of fun to create. I can make ZBrush zombies and monsters which I love to do
But a decent 3D environment takes a lot of time and I’ll probably end up with a not very polished game (as usual). - SETI. Find out if you’re alone in the universe. Nice but what would the gameplay be like? All I can think of is rather simulationy and GUI heavy which is not my style. (or shmup, now that you’ve found life, exterminate it!
) - “Home alone” themed tower defense. Might be fun
- Dating sim / visual novel.
But I don’t have the right skill set for that (my drawings are horrible)
So I guess I’ll get started on the survival horror to avoid getting stuck doing nothing.
Desk video
Friday, December 16th, 2011 9:38 amBecause desk photos are so last century.
My weapons:
Engine: Unity 3.4.2 Pro
Language: C#
2D: Photoshop CS5 Extended, Filter Forge 3, Painter 12
3D: ZBrush 4R2, Topogun 2 beta, Modo 501, Blender 2.61, Vue Infinite 10
Sound: Reason 6, Audition 1.5, SFXR
Strategy for this LD:
Ooops, do I need one?
I hope to make a game with better gameplay than last time. So I’ll try to get that working early. Also I really want to have some sounds and “music”. I might switch to doing the jam if I can’t get something good enough in the 48h. Also particles. I often neglect particle effects and they can really bring life to an otherwise empty 3d world.
Good luck everyone!








