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Ludum Dare 30 — August 22nd-25th 2014 — Theme: Connected Worlds
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    About Cirrial (twitter: @Cirrial)

    I dabble in creative stuff (like games, as you can probably tell from me being here).

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    Archive for the ‘LD #22’ Category

    It’s done!

    Posted by (twitter: @Cirrial)
    Sunday, December 18th, 2011 7:07 pm

    My entry, Blue Moon, is now submitted! Sorry for the lack of updates, but due to illness I’ve had to devote all my energy to getting something finished.

    See it HERE!

    Prototype available to play!

    Posted by (twitter: @Cirrial)
    Saturday, December 17th, 2011 4:40 pm

    yupThus ends the first 22 hours of Ludum Dare 22 for me. It’s almost like I timed this! (no I didn’t)

    zzzapUnfortunately, lacking any of the graphics, sounds, or narrative kind of reveals my game to have precious little game in it. Here’s hoping the rest adds something it’s missing right now, or I can think of a neat and quickly implemented little mechanic to spice things up a little.

    You can get access to the prototype HERE!

     

    Planning mostly finished!

    Posted by (twitter: @Cirrial)
    Saturday, December 17th, 2011 5:19 am

    Unfortunately, it’s on paper and I don’t have a scanner, but…

    This game is looking to perhaps be my shortest most unambitious project yet, which gives it a damn good chance of reaching polish levels far more quickly. It’s probably going to take five minutes to play, but that was true of Throwbots and it was still at least an entertaining five minutes (or so I heard, anyway).

    It all dwells on being trapped in a facility and depending on a very, very finite resource with an unlimited amount of things that drain this resource.

    Unfortunately, this resource is basically the player character’s lifeforce. And once it’s gone, that’s it. Game over.

    It might work, it might not. Onto prototyping the mechanics!

    Awake!

    Posted by (twitter: @Cirrial)
    Saturday, December 17th, 2011 2:20 am

    Well, by some miracle I haven’t slept way past my alarm and into the early hours of the afternoon. As I feared, I am not 100% in terms of health. Fortunately, I am at least over 80% in terms of health so this thing can still happen! Just need some caffeine and I can start talking a walk to develop my ideas. I have a couple of ideas already, so we’ll see how they go!

    I’m in for LD22!

    Posted by (twitter: @Cirrial)
    Wednesday, December 14th, 2011 8:20 am

    Whoops, forgot to make this post. Seemed like I’d done it already! Oh well.

    I intend to make a game using Flixel, a free opensource framework built on top of the Flex framework (so a Flash game, basically, look at all those words starting with f). My IDE of choice is IntelliJ. I will be using Photoshop for pixel art graphics because I am apparently a masochist (it’s a great program, but there’s a very small selection of decent pixel level art tools on OS X), and if I get as far as sound and music, I will be using BFXR for sounds and SunVox for music.

    I’m not 100% well while typing this, due to the high concentrations of the winter lurgy, but let’s hope I don’t go down ill any further by the time the weekend gets here. I’ll be entering anyway, illness be damned!


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