Born, living and studying in Zagreb, Croatia. Worked on Unity iOS games and some AR software. I love graphics programming! Cheers!
Ludum Dare 22
Archive for the ‘LD #22’ Category
Another day, another timelapse.
Unity3D, Maya, Paint.NET and FL Studio.
It’s a little easier than surviving Singing Gaga.
In around 32 hours I made 32 sprites, 3 tracks about 45s long, 17 models with UV’s (the pain), and just 350 lines of code.
Even tho it’s crap art its still art! Or so I’m told… Anyway this compo has left me permabrain damaged, and I’m doing a jumping, flying cat-a-copter that smells like burnt tost for LD23. I’ve yet to see a single decent game beside Notch’s BRILLIANT MASTERPIECE game. Well played Notch, well played. If you have a GOOD game that isn’t:
- Unity character collider tipping over boxes,
- Flash crap platformer,
- Anything involving penises,
- Linux only builds,
- Can die in 0.1s from entering,
My entry. That’s it. I’m out.
My theme interpretation is a bit flimsy, but you are alone in a city full of zombies. If you manage to escape, you won’t be alone anymore. That’s it. Give it a go, it’s fun at first then it gets a bit boring. I estimate an 1 hour long game on average. If you do get lost consider using the map I provided in the entry notes.
There’s also the soundtrack with 3 half minute to minute long tracks. Feel free to do whatever you want with it.
1) If you see player, run towards him
2) If you can’t see the player, run towards his last known location
This works kinda good in a blocky 2d top down world – to my surprise! And I though I was gonna have to do Dijkstra, no way.