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Ludum Dare 30 — August 22nd-25th 2014 – 9 PM EST — Theme: ??? (VOTE NOW!)
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    About BlackBulletIV (twitter: @BlackBulletIV)

    Australian web developer/designer, programmer, and game developer.

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    Archive for the ‘LD #22’ Category

    Uncorrupted: Postmortem and Walkthrough

    Posted by (twitter: @BlackBulletIV)
    Tuesday, December 20th, 2011 12:59 am

    I’ve posted a postmortem over at my website, and a walkthrough of me playing the game (with commentary) on YouTube.

    Uncorrupted Time-lapse

    Posted by (twitter: @BlackBulletIV)
    Monday, December 19th, 2011 4:55 am

    As promised, here’s the time-lapse for Uncorrupted. There’s probably around 25 hours of work jammed in there.

    Uncorrupted

    Posted by (twitter: @BlackBulletIV)
    Sunday, December 18th, 2011 7:44 pm

    Alright, I just submitted my game, which I’ve entitled Uncorrupted. For more info, check out the submission page. I’ll also be posting a post-mortem, timelapse, and walkthrough sometime in the near future.

    Test Build Out

    Posted by (twitter: @BlackBulletIV)
    Sunday, December 18th, 2011 4:49 pm

    Before I submit it, some feedback on the game would be great. You can find the build (Flash) over here. Let me know if anything comes to mind while you’re playing, such as difficulty, bugs, visual errors, typos, etc.

    Thanks!

    Day 3

    Posted by (twitter: @BlackBulletIV)
    Sunday, December 18th, 2011 2:13 pm

    I didn’t post another update last night because I was rushing to get as much done as possible; I wasn’t sure whether I’d make it. Things are looking good now, all I have left to do is create a couple more areas, a “game won” screen, and maybe improve a few minor things. I’ve got all the sound effects done, as well as the background ambience (although it seems FlashPunk has trouble looping audio perfectly). I’m definitely having fun writing all the text that goes in the notes, logs, and boards; if you play the game, be sure to read them all to get the most out of it.

    Anyway, as usual, here’s a screenshot. It’s from the first area:

    Screenshot of area 1

    Screenshot of area 1

    Update 2 – Half-Way Through Day Two

    Posted by (twitter: @BlackBulletIV)
    Saturday, December 17th, 2011 10:05 pm

    Well things are coming along, progress is being made at a rapid pace, though I’m really afraid it won’t be enough; we’ll see I guess. Anyway, since last time I’ve had a whole bunch of stuff, such as lighting, more tiles, doors, switches, an enemy type, and so on. Here’s a screenshot:

    Screenshot showing lighting and more

    Screenshot showing lighting and more (note that the image is squished a bit due to WordPress)

    That’s all for now. Good luck everyone!

    Day 1

    Posted by (twitter: @BlackBulletIV)
    Saturday, December 17th, 2011 5:49 am

    Well I’ve made some somewhat good progress today, I’ve got the basics down, a little art, etc. I’m doing a side-scrolling platformer, largely because I’m so familiar with them thanks to working on Illusive Dreams for quite a while. It’s a bit ambitious but I should be able to get more hours in this time around. I still have no idea what the story/theme will be, but I’m sure that will come; all I know is that it’s something to do the player being alone.

    A screenshot of its current state

    A screenshot of its current state

    Ready to Roll!

    Posted by (twitter: @BlackBulletIV)
    Friday, December 16th, 2011 1:55 pm

    I guess I better put up my “I’m in” post. This will be my third Ludum Dare (the second that I’ll submit a game for – well, probably). I’ll be using FlashPunk this time around, as I’ve very familiar with it right now (having used it for the last few months on my next game), and it will be much easier for people to test it.

    Anyway, good luck everyone! May the best developer win!


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