Australian web developer/designer, programmer, and game developer.
About BlackBulletIV (twitter: @BlackBulletIV)
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Archive for the ‘LD #22’ Category
Uncorrupted: Postmortem and Walkthrough
I’ve posted a postmortem over at my website, and a walkthrough of me playing the game (with commentary) on YouTube.
Uncorrupted Time-lapse
As promised, here’s the time-lapse for Uncorrupted. There’s probably around 25 hours of work jammed in there.
Uncorrupted
Alright, I just submitted my game, which I’ve entitled Uncorrupted. For more info, check out the submission page. I’ll also be posting a post-mortem, timelapse, and walkthrough sometime in the near future.
Test Build Out
Before I submit it, some feedback on the game would be great. You can find the build (Flash) over here. Let me know if anything comes to mind while you’re playing, such as difficulty, bugs, visual errors, typos, etc.
Thanks!
Day 3
I didn’t post another update last night because I was rushing to get as much done as possible; I wasn’t sure whether I’d make it. Things are looking good now, all I have left to do is create a couple more areas, a “game won” screen, and maybe improve a few minor things. I’ve got all the sound effects done, as well as the background ambience (although it seems FlashPunk has trouble looping audio perfectly). I’m definitely having fun writing all the text that goes in the notes, logs, and boards; if you play the game, be sure to read them all to get the most out of it.
Anyway, as usual, here’s a screenshot. It’s from the first area:
Update 2 – Half-Way Through Day Two
Well things are coming along, progress is being made at a rapid pace, though I’m really afraid it won’t be enough; we’ll see I guess. Anyway, since last time I’ve had a whole bunch of stuff, such as lighting, more tiles, doors, switches, an enemy type, and so on. Here’s a screenshot:
That’s all for now. Good luck everyone!
Day 1
Well I’ve made some somewhat good progress today, I’ve got the basics down, a little art, etc. I’m doing a side-scrolling platformer, largely because I’m so familiar with them thanks to working on Illusive Dreams for quite a while. It’s a bit ambitious but I should be able to get more hours in this time around. I still have no idea what the story/theme will be, but I’m sure that will come; all I know is that it’s something to do the player being alone.
Ready to Roll!
I guess I better put up my “I’m in” post. This will be my third Ludum Dare (the second that I’ll submit a game for – well, probably). I’ll be using FlashPunk this time around, as I’ve very familiar with it right now (having used it for the last few months on my next game), and it will be much easier for people to test it.
Anyway, good luck everyone! May the best developer win!





