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About Beerman (twitter: @BeercaveGames)

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Archive for the ‘LD #22’ Category

Handy rating tool

Posted by (twitter: @BeercaveGames)
Saturday, January 7th, 2012 6:36 am

So many games, so little time. How to choose which ones to try?
Two things I thought would be useful are filtering by platform and who the ‘coolest’ people still with a low vote count are.
I’ve taken the data from http://www.ludumdare.com/compo/ludum-dare-22/?action=misc_links and thrown it into a spreadsheet with a couple of additional columns to help with filtering. HasWeb, HasWindows and HasMac are pretty obvious, Karma is the ratio of votes received vs votes given.

Here it is in case anyone finds it useful.

OpenOffice format

Excel format

To update with fresh data, just copy the table from the misc_links page above into the top left cell.

If this was useful for you, I’d appreciate it if you rate my game :)

 

LD22 Post Mortem : Lonely Robot’s Kitten Quest

Posted by (twitter: @BeercaveGames)
Thursday, January 5th, 2012 5:47 am

I’ve done a short write-up/post mortem over on my website.

http://www.beercave.co.uk/2012/01/04/ludum-dare-22-post-mortem-alone

Short version :

  • It definitely helps to be familiar with your toolset.
  • It definitely doesn’t help to go out drinking mid-compo.
  • Alone ‘meh, kittens awesome!
  • Yay procedural content, more please

If you like my ramblings, I’d appreciate more rates for my game, even if you hate it.

http://www.ludumdare.com/compo/ludum-dare-22/?action=rate&uid=5206


But who could hate this adorable little guy?

Getting there

Posted by (twitter: @BeercaveGames)
Sunday, December 18th, 2011 1:20 pm

6 hours to go (so allowing time for build, submission etc. I need to be done in about  4) and it’s starting to come together. Last time around I settled for just finishing, this time it might actually be quite good :)

What’s done:

  • Map generator
  • Player movement and camera system
  • Enemies are in, working and can hurt you.
  • Suitably atmospheric audio loop for background music.
  • Sound effects when being attacked by killdroids.
  • Kitten detects when you get close, ready to follow you home

What’s still to do:

  • Kitten movement – needs to follow you back out of the city. At this point, that’s about the only hard bit left :)
  • Player death when health is drained. Right now it just keeps on going down.
  • Title screen
  • Win/lose sequence

 

Start of day 2

Posted by (twitter: @BeercaveGames)
Sunday, December 18th, 2011 5:45 am

Bit of a late start to day 2, courtesy of an unexpected excursion to the pub last night.

So, this game thing then. Well, Alone was the theme I was _really_ hoping wouldn’t win, because I couldn’t think of a damn thing to do with it, but eventually I came up with something.

Borrowing somewhat heavily from Spectrum classic Ant Attack, you play a lonely robot whose only friend, an adorable kitten, has been lost in an ancient city populated by hostile killdroids.

So far I’ve got a fairly acceptable random map generator and a controllable player character wandering the empty ruins.

First order of business for today then is to put some game in there. Knock up a couple of evil looking killdroid models and a fluffy kitten and get them in there, then I can start looking at adding some general polish, like sound, music, title screen and win/lose sequences.

*Looks at clock* Crap! I’d better get busy!

 

*Now* I’m ready!

Posted by (twitter: @BeercaveGames)
Friday, December 16th, 2011 9:40 am

Getting near now so I’ve been warming up with a little modelling practice. I am now totally prepared in the event of Kittens :)

Back for another go

Posted by (twitter: @BeercaveGames)
Thursday, December 8th, 2011 12:16 pm

Looks like I’m in again. Hopefully I should be able to improve on last time and make something that’s actually fun to play.

Tools : Unity/Blender/Reaper/Beer.


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