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About bach (twitter: @thegreystudios)

I make games.

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Archive for the ‘LD #22’ Category

Christmas-ify your LD entry!

Posted by (twitter: @thegreystudios)
Friday, December 23rd, 2011 6:08 pm

Well Christmas is here and I thought I’d take 5 minutes to christmas-ify my Ludum Dare entry.

I gave “Alrion” a little Santa cap and made it snow – The game is exactly the same besides that. You can give it a whirl over here: The Invention of Colour

Community Challenge:

Take 5 minutes and post a christmas version of your LD entry! Doesn’t need to be fancy (mine was a quick 5 minute job), but it would be lots of fun to see. Let’s get out our pixel snow and elf ears :) Make sure you let me know if you post a Christmas version.

MERRY CHRISTMAS everyone and stay safe.

Walk-through video “The Invention of Colour”

Posted by (twitter: @thegreystudios)
Wednesday, December 21st, 2011 2:48 pm

I finally got around adding a walk-through video for my experimental storytelling game “The Invention of Colour”. Since the game is very much focused on atmosphere and “the experience” you can actually get a very good impression of the game by just watching the video. Make sure you use a good pair of headphones to enjoy this to the max:

Walking into this competition I had one goal in mind: Create something that has a dense, expressive mood and portraits a distinct character to the player. I wanted the player to walk away from the game feeling like he actually got to know the main character’s emotional world by just listening to him for 2 minutes.

I personally find the transfer of emotional concepts to be one of the most challenging for a game designer. Quite often realism does not translate to something that’s emotionally impacting. The current trend seems to be toward hyper-realism. But to be honest I was a lot more emotionally involved in some of the classic games of the 8bit & 16bit era. There’s a huge potential when we leave gaps for the player to imagine things.

What do you think? What makes a game emotionally interesting? How can you involve the player in the world you’re trying to create? Would love to hear your thoughts on this.

Oh and when you’re ready to rate my game click through here: The Invention of Colour

An eerie interactive Story

Posted by (twitter: @thegreystudios)
Monday, December 19th, 2011 12:23 am

Just a quick post to show you what I gave birth to over the last 48 hours (seriously feels like it ;) ).

“The Invention of Colour” follows “Alrion” on his journey to find “shimmers”. I love creating stuff with a distinct atmosphere, so that’s once again what I was aiming for. It’s not a real game as such but should much more be viewed as modern interactive storytelling, but hey nothing wrong with that :P

Inspired by the likes of “Bastion” I added some narration to the game. I like it – though it seems I’ll have to add subtitles to the thing. Either way, make sure you have a good audio source (headphones preferably) around when playing it.

Click through here to get to the entry. Would love for you guys to check it out!

I’m planning on full post mortem once things have settled a bit. Meanwhile.. I’m off to check out everyone’s games!!

“The Invention of Colour”

Posted by (twitter: @thegreystudios)
Saturday, December 17th, 2011 4:47 pm

Quick status update on my game. I tentatively call it “The Invention of Colour”. Once again I’m just trying to create something engrossing that’ll captivate the player for a short amount of time. There’s still a ridiculous amount of work left to do though.

Alrion, the beast, is looking for colours to make him feel happy and get rid of his loneliness. Will he succeed?

Absolutely IN.

Posted by (twitter: @thegreystudios)
Friday, December 16th, 2011 5:22 pm

This is for all the kittens out there. They’re probably the only ones that care about this post anyway..

Either way I’m joining the fun again! :)

Weapons of choice:
- JAVA
- libgdx
- Reaper
- GIMP
- Espresso
- Pen & Paper

Looking forward to seeing everyone’s games!

Cheers,
Bach


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