I really have to say, I had a great time participating in this Ludum Dare, and first of all, I want to say I’m gonna do it again! LD is such an awesome experience!
I was surprised I did not have much problems during the development. I couldn’t code on saturday, but that was not a problem after all.
This game btw
What went wrong:
- Sound. I planned to make a music and add some sfxr’ed effects, but when I was done with coding, it was already monday here in germany, and I had to write a test this day. All in all I got 3 hours of sleep, and did not feel great that day. But I don’t regret anything. ^^ Anyway, sound is something, I would have liked to include. In the post-compo version, I added it.
What went right:
- Planning: I used 6 hours of saturday to write everything on paper. This of course gave me the opportunity to develop with a full concept of how the game should be, which resulted in enhanced coding speed!
- Discipline: I got up at 7 am in the morning, and coded nearly straigt until midnight. But I drunk way to less, just one and a half pot of tea for the entire day!
- Gameplay: The gameplay developed amazingly nice. I did plan how to make the game, how it would be was unknown, in my opinion, the gameplay is quite nice.
I had a todo-list, which gave me motivation, each time I completed a point.
P.S.: Many thanks to Notch for bringing me here with his timelapse videos! (Metagun!!! Breaking the Tower!!!! Bunny Press!!!)
Just like manual PvZ