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Archive for the ‘LD #22’ Category

alone with myself – final version

Posted by
Sunday, December 18th, 2011 3:03 pm


Ok final version uploaded, libraries updated with the bugs found during the weekend, some donuts eaten … time to rest for the week to come !!

don’t forget to play the final version here : http://www.ludumdare.com/compo/ludum-dare-22/?action=preview&uid=825

cheers !!

final progress video

Posted by
Sunday, December 18th, 2011 1:50 pm

now its time pack everything and publish the final version !!!!
good weekend of coding, drawing, coding, testing …

alone with myself – progress, almost there !!

Posted by
Sunday, December 18th, 2011 10:20 am

this is getting close to the end !!, add the main screen, story screen changed the game over, killed some minor bugs of the viewport, now missing the soundtrack, sound effects and build the final map.

go go go !!

food or liquid

Posted by
Saturday, December 17th, 2011 5:49 pm

alone with myself – main menu + end screen + life boost

Posted by
Saturday, December 17th, 2011 5:41 pm

add main menu, end screen, life boost items

next steps for release 1 :

  • increase map size
  • splash screen
  • sound track  - already choose !!! :P
  • sound effects

release 2

  • add stories
go go go !!!! :)

alone with myself – scroll + damage + npc

Posted by
Saturday, December 17th, 2011 2:49 pm

progress update of the alone with myself !!!

add map scrolling, npc, damage, life bar…

next steps for release 1 :

  • life boost items
  • increase map size
  • splash screen
  • detect end of the game
  • sound track
  • sound effects

release 2

  • add stories

release 3

  • add char and npc animation

 

alone with myself – yes we can jump

Posted by
Saturday, December 17th, 2011 6:25 am

yes we can jump !!! :) now time to add the camera to scroll the screen !!!

alone with myself – bounding box hapiness

Posted by
Saturday, December 17th, 2011 5:03 am


After fighting for some time to find if the colision were from left or right … decided to check with different bounding boxes, one for each direction so I have the correct information of the direction that the char cannot move to !!

#ld22 – alone with myself – screenshot 1

Posted by
Saturday, December 17th, 2011 4:00 am

level editor is working :P

map[0] = ' 111 ';
map[1] = ' 111 ';
map[2] = ' 111 ';
map[3] = ' ';
map[4] = ' 1111 ';
map[5] = ' 111 ';
map[6] = ' ';
map[7] = ' 111 ';
map[8] = ' 111';
map[9] = ' 111 ';
map[10] = ' 111';
map[11] = ' ';
map[12] = ' 111 ';
map[13] = ' c 111 ';
map[14] = '11111111111';

deskphoto

Posted by
Friday, December 16th, 2011 7:48 pm

#ld22 – alone with myself – draft idea

Posted by
Friday, December 16th, 2011 7:44 pm

This is the first draft idea before I go to sleep :)
The king find himself alone in the middle of lots of people and fall in bad dream where, he needs to fight his way back to happiness, facing monsters that are himself. During the journey he will find items that can motivated him and make him walk faster and jump higher.
At the end the king will find himself WITH the ppl around him.

will use a platform as game mechanics, and now will go to sleep !! :)
see u tomorrow !!

I’m in

Posted by
Friday, December 16th, 2011 9:07 am

Here we go again !!!

for this time will take a chance on a HTML5 game framework called vaca5

for the graphics as usual paper and pencil + scanner + inkscape


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