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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    About agersant (twitter: @agersant)

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    Archive for the ‘LD #22’ Category

    Castaway post-mortem

    Posted by (twitter: @agersant)
    Sunday, December 25th, 2011 11:33 am

    Ahoy all!

    Last weekend I made a compo entry called Castaway.

    If you speak French, you might want to read my lengthy writeup on Les Forges. Else, here are the traditional bullet point lists :

    What went well

    • Using familiar tools (custom framework, FlashDevelop, HaXe, Photoshop, Reason, etc.)
    • Using project management techniques and tools. I used Asana to handle my ever growing todo list and a mini scrumboard for tracking bugs. Pictures at the end of this post.
    • Recording custom sound effects. This was my first time and I’m very happy with the result (especially since it didnt take long). Picture below.
    • Testing. Two friends came on Sunday evening and played the game again and again to spot bugs. They were the one writing the scrum post-it and it was very useful.
    • Chronolapse. Making a timelapse took no effort and I love the end result.

    What went not so well

    • Theme. I did not think long enough of the theme and started working without a clear idea of what my game would be.
    • Time management. I spent too much time working on animations and art assets instead of making content. Look at this 8 frames walk cycle : walk cycle. This is wasted time, lots of it.
    • Balancing. The game is way too hard ; my testers thought it was funny because of it but I should have considered this as alarming.
    • Oops. A critical bug that crashes the game on slow computer was shipped in the compo version. Maybe the test configuration should include a slow computer too.

    Pictures

    Asana
    Asana

    Bug tracking scrumboard
    Bug tracking scrumboard

    Sound design tools
    Sound design tools

    Even though my game is way too hard, too short and unforgiving, I’m still happy with what I did. I am satisfied I made some art and music that were not 8bit/chiptune over the course of the weekend and more importantly, I had lots of fun. Next time, I will NOT make a sidescrolling platformer, that’s my objective.

    Thank you all for reading/playing/rating !

    Castaway Timelapse!

    Posted by (twitter: @agersant)
    Monday, December 19th, 2011 5:54 am

    Ahoy all!

    I managed to finish my game in time, you can play it from here.
    Also, here is on youtube the timelapse video I recorded during the event.
    Stay tuned for the post mortem I will write in the next few days.

    Castaway

    Update before sleep

    Posted by (twitter: @agersant)
    Saturday, December 17th, 2011 10:53 pm

    I havent posted an update in a while but things have been going nicely during the last few hours.
    The game has a beginning, an end and everything in between.

    Cast Away

    TODO:
    Music and sounds
    Polish
    Title Screen

    Also, food :
    food

    Time for a screenshot

    Posted by (twitter: @agersant)
    Saturday, December 17th, 2011 3:39 pm

    screnshot

    I now have a functional game with very few features except cool animations >.<

    WIP!

    Posted by (twitter: @agersant)
    Friday, December 16th, 2011 9:57 pm

    Ahoy all.

    I’m not sure where it’s going but here is a Work in Progress of my entry. Photoshop only so far, will being coding as soon as I get a sharper idea of my game.

    WIP

    I hope you like it =)

    Clean desk

    Posted by (twitter: @agersant)
    Friday, December 16th, 2011 3:36 pm

    I removed 3kg of dust from my desk, it feels so good <3
    Desk

    I’m late but I’m in!

    Posted by (twitter: @agersant)
    Friday, December 16th, 2011 8:44 am

    Ahoy all!

    I’m glad to say I’ll be entering LD22 this weekend, this is my 2nd LD and I hope it will be as much fun as the previous one. I am already super tired but it will hopefully help me having creative ideas =)

    Here are the tools I will be using :

    • Asana
    • HaXe (with FlashDevelop )
    • Bacchus 0.2.2 (personnal framework) – download here
    • Adobe Photoshop CS3
    • Propellerhead’s Reason (and possibly Records)
    • BMFont (if needed)
    • Tiled (if needed)
    • BFXR (if needed)

    I have already done the mandatory junk food shopping, I have created a new Bacchus project, tested BMFont and prepared a web page ready to be filled with release notes. Now I need to clean my desktop and tune my guitar before I can take a nap.

    Good luck to you all!


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