Developer on space exploration / empire-building game Gravitas, sophomore at NC State University in Computer Science.
About A-Type (twitter: @gravitasdevs)
Ludum Dare 22
Archive for the ‘LD #22’ Category
My submission is here >> A Realization (in 13 acts)
And of course, a timelapse! http://www.youtube.com/watch?v=6PfuZIczH7A&feature=youtube_gdata
My sister’s coming home from France, so I’m off to the airport. I think this maybe be my first > hour break, not counting last night’s sleep.
In other news, my game is basically done, so I think I did something wrong. I mean, I still have basically 20 hours left.
Been hard at work. Music, sfx, and art are mostly done. Gameplay is pretty finalized, with a few bugs. It’s all about creating levels now.
I suppose I’m not being incredibly original with a platformer. Nor is my level design that amazing. But it’s just fun to make it, you know? And I’m doing well on time.
Everyone is doing these. So now I am too.
In case it was in question, the novice developer known as A-Type will be participating in the 22nd Ludum Dare event. He will be employing the combined powers of XNA Game Studio 4.0, Audacity, and Paint.NET. He may not finish.
I’m an XNA developer, pretty much strictly. I’ve only made games for a little less than a year, so I haven’t expanded much. So I’m sticking with what I know:
- XNA 4.0 (maybe I can port it to WP7)
- Homemade sound clips (if I have time, if not, that sound generator thingy)
- Free time (I’ve got it in spades!)
There are a few things I need to get down before we start, though. Mainly, what’s the best way to package an XNA game? I don’t want to get to zero-hour and realize I don’t know how to submit the thing. I’m a little ashamed to admit I’ve never finished and packaged an XNA game. What must be done for that?
..hope someone reads this. I’ll go back to googling in the meantime.
edit: also, how do I change my avatar?