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Ludum Dare 26 — April 26-29th, 2013
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Boss fight!

Posted by
Sunday, December 18th, 2011 1:55 pm

If it is big and shoots big lazers at you its a boss right?

Death beams!

These spawn every 6 waves, just to really wreck your day.

Home Stretch

Posted by
Sunday, December 18th, 2011 11:55 am

All features are in ahead of time, all that remains is deciding on an ending condition, maybe a boss fight will suffice?

Now with 100% more explosions!

Nearly there, final push.

Shiny!

Posted by
Sunday, December 18th, 2011 7:54 am

Made things a little more shiny, added some bloom, and gave the planets different textures looks a lot better :)

Learnt to implement bloom into projects something i have wanted to do for a while now :)

Added some keyboard controls too and a very boring yet functional menu screen

yawn's-vill, yet i would rather spend more time on the main game

Coming together nicely just need some thruster trails, and then its time for the sound.

100% more death!

Posted by
Saturday, December 17th, 2011 4:36 pm

AI is now 100% less friendly, however to compensate player is now 100% more deadly to AI.

In other-words things now die when they get shot!

also added power up create’s and a basic level system. shoot more baddy’s and more show up to ruin your day.

Pew Pew!

As you can see the games visuals need a lot of shiny. something I will work on tomorrow.

 

 

 

We have flight!

Posted by
Saturday, December 17th, 2011 9:58 am

Just a quick update before I go grab some food, I now have shooting take offs and landings from planets as well as AI who can do the same. :)  coming along nicely i feel

When i give them guns these guys wont be so friendly!

Anyway need food, have fun!

Here We Go!

Posted by
Saturday, December 17th, 2011 6:23 am

First time doing the ludem dare so apologies if this ends up in the wrong place.

I have decided to make a space game, have a ship capable of jumping around between planet’s, landing on them with the correct orientation and then taking off again.

 

Next gonna work on changing direction in flight and then its time for the PEW PEW!


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