Archive for the ‘LD #22’ Category
If it is big and shoots big lazers at you its a boss right?
These spawn every 6 waves, just to really wreck your day.
All features are in ahead of time, all that remains is deciding on an ending condition, maybe a boss fight will suffice?
Nearly there, final push.
Made things a little more shiny, added some bloom, and gave the planets different textures looks a lot better
Added some keyboard controls too and a very boring yet functional menu screen
Coming together nicely just need some thruster trails, and then its time for the sound.
AI is now 100% less friendly, however to compensate player is now 100% more deadly to AI.
In other-words things now die when they get shot!
also added power up create’s and a basic level system. shoot more baddy’s and more show up to ruin your day.
As you can see the games visuals need a lot of shiny. something I will work on tomorrow.
First time doing the ludem dare so apologies if this ends up in the wrong place.
I have decided to make a space game, have a ship capable of jumping around between planet’s, landing on them with the correct orientation and then taking off again.
Next gonna work on changing direction in flight and then its time for the PEW PEW!