About ZenithSal (twitter: @zenithsal)
Ludum Dare 21
Archive for the ‘LD #21’ Category
9 hours to go… I doubt I can finish my entry in time, I’m not giving up though, planning to enjoy it till last second
Because this is the first game creation contest I ever participate in, and I think it’s the greatest competition in the history of gamedev contests so far.. I mean we took down the competition site!! it was like friendly-fire DoS attack.. I’ve learned many good lessons, I’m definitely going to write a detailed post-mortem on what went right and what went wrong, at least for my future self who I know is folish enough to participate in many more competitions.
When I first started working on my entry, I had 4 game concepts within an hour, all of them are great ideas on paper, in the end I chose this one which I called Prison Escapor:
It may look kinda chaotic, but the idea is clear in my head… I think
Here’s how it looks now:
The biggest problem I have is the AI, it took me most of today’s work so far to make that guard chase the player around through the tunnels until he losses him or finds another prisoner to beat down, that’s one way to get rid of guards
So you see, finishing this today is unrealistic, but I’ll try my best to get it as close as possible to playable state.
I just ran out, bought a scary office chair which I’m going to use for parking while making my LD entry..
Hello everyone, I’m going to use Flash for LD#21 (which is my first LD).
I have an actionscript 3 utilities framework that I’ve been developing for my personal projects, most likely I’m gonna use it for my LD entry too. So I made this post to declare and share it.
I call it CMG, that’s the shortened name of my start-up indie company `Cloud Mill Games`. It provides several game-specific utilities based on a number of excellent open source libraries:
- Flint particles library for particles
- Tweener for animation tweening
- CDK for collision detection
- AS3-State-Machine for state machines
- Other smaller utilities (like Matrix2D, Vector2D, etc)
These libraries are all included within CMG and all -except Tweener- are modified to integrate with it, CMG is actually a little more than just glue code.
Keep the following issues in mind:
- CMG is written to be used with Adobe Flash, so I have no idea if it is useful with Flex based libraries.
- It is still far from being complete, and I’m sure there are a ton of bugs still there. So don’t go around building nuclear reactor software with it, use at your own risk.
Download from here (~500KB)
Good luck to all LD’ers