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Ludum Dare 26 — April 26-29th, 2013
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I finished

Posted by
Sunday, August 21st, 2011 7:54 pm

Tah-dah.

The game took me quite some time to do, but ended up very short. That’s what happens when you create levels by hand using code. The beginning and ending were a bit last-minute (almost literally), but I worked on little parts of the level throughout today.

I also ran short of time when I was programming the traps, so I had less time to make the levels. Towards the end of it, I realized a way to make it actually somewhat “fun.” Hopefully I’ll do better next time.

But that’s enough of me making excuses, please check it out!

 

 

 

 

 

I’m in!

Posted by
Friday, August 19th, 2011 5:29 pm

This is my first Ludum Dare! Yeah!

YEEAAAAHHHH!

Anyway, I have some simple basecode setup. It just does some basic stuff, like create an OpenGL window, sprites with depth sorting, and sounds.

Language: C++

Libraries: GLEW, SOIL, OpenAL Soft, freeALUT

Tools: GIMP, sfxr, Code::Blocks

 

I hope this goes well!


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