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    Archive for the ‘LD #21’ Category

    Escape from the Frame final

    Posted by
    Sunday, August 21st, 2011 4:00 pm

    Escape from the frame is, well, unfinished.  The four levels I have all work reasonably, but they’re not to the quality I would like them to be.  Perhaps that’s the status of a 48-hour compo, but I see others whose games I would be satisfied with…  At least I did build something playable.  That’s the main goal of this, no?

    Get Escape from the Frame at: http://www.cavein.org/~chris/code/escape or from the links in my entry page (which go to the same places)

    For Escape from the Frame, I started out with too large of a goal.  I wanted a mini-game mash-up, but the games ended up more frustrating and less fun.  I also ran out of good health Saturday even/night, so some of my brainstorming/developing time got lost.

    Things I’ve learned from this compo:  start simple, but not too simple.  Gravity is a harsh mistress.  Spend more time on gameplay, less time on achieving stable orbit for the actors.  The trip to the brewpub was a godsend, and should be repeated next time.  Sleep just enough, not too little, not too much.  You can’t draw, vitae.  You can’t music, vitae.  Try using generators for such things better.  Generic tools can combine in wonderful ways.  MacBook Pro is a fun machine to tool around on, and will probably serve as a main box soon.  And much much more…

    Progress to date

    Posted by
    Sunday, August 21st, 2011 11:17 am

    Progress to date: I’ve got four ‘levels’, each with different gameplay.  I’ve got programmer art, but this is a solo competition, so that’s the best I can do.  I haven’t tested it on other people to see if it’s fun, so apologies if it causes traumatic hair loss.

    What I still need to do: test the game would be nice.  Add in wall-o-text screens that are probably the best part of the game.  Package for various platforms.

    See below for a screenshot of the hardest level to code, the Solar System (with only one planet, due to the size of the window and sprites)

    (more…)

    Viri have weak cell walls!

    Posted by
    Friday, August 19th, 2011 10:35 pm

    little bit of art before it’s time for all good vitaes to come to the aid of their parties. Or go to sleep. or aid their parties while asleep! Dream Power!

    (more…)

    Escape from the Frame

    Posted by
    Friday, August 19th, 2011 9:00 pm

    No art yet, so no screenshot (infact, all I have at the moment is a blank white frame).

    Theme: Escape.  What are you escaping?  The Frame!  How do you escape the Frame?  it depends on what the Frame is!  Too ambitious?  most likely.  Too obvious?  yes.  So much what I’m going to attempt?  absolutely.

    Though I have no art, take a look at my beautiful desk!

     

    I’m in…

    Posted by
    Sunday, August 14th, 2011 6:33 pm

    red vitae needs compo badly! Hopefully I’ll be able to make something worthwhile this time… my few attempts at LD’s and miniLD’s haven’t been wonderful. We’ll see what actual worktime brings the vitae. I’ll be checking the theme over a pint, then hitting the compy when I get home.

    My toolset:
    Language: Python
    Library: pygame
    SFX & Music: nada (I have no audio talent)
    Graphics: KolourPaint (yes, I use KDE), possibly poorly hand-drawn art?
    Text Editing: vim (syntax highlighting, autoindent, what else do I need?)
    Target Platform: linux, with hopeful port to win32 and possibly (but don’t bet on it) to OS X
    Fuel: coffee, coffee, and more delicious black coffee


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