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We’re done already?
Hehe. The luxury of 24 extra hours. What to do with them but gloat that you actually managed to finish everything and to have time to spare.
At any rate, we (Joszs, Ever121 and myself) have just finished our Jam entry. The game, called Left – for what better name than a non descript name? – is an action/agility flyer based around a small craft in a large facility. Loads of explosions and gunfire, as one might imagine.
I have some minor things to fix, but I’d be just as happy to leave it in its current state.
We’re all pretty surprised at how fluent everything went. The amount of technical hickups was remarkable (one might say miraculously) low, we all shared a similar vision and we were all deeply impressed by eachothers work.
Loved the experience.
Working out quite nicely
After 40 hours of hard labor, and 28 hours still ahead, our little project is working out quite nicely.
We’ve got graphics, sound effects, mines, rockets, turrets, and highly amusing physics. What more could you ask of… well, of our game.
It’s more or less a topdown agility shooter puzzle flyer of sorts. And we haven’t got a clue what to call it.
Unfortunately, the sparkles and damn hawt action don’t show up on screenshots.
We’re Jamming
Hey guys,
Joszs, Ever121 (Gijs) and me decided we’d participate in the Jam. I’ll be doing the programming, Joszs will be our graphic artist and Gijs will add some marvelous tunes.
So far, we have come up with an idea and I’m working on the engine. It’ll be a topdown chopper/fighter action/puzzle/shooter of sorts. The main idea is that while escaping, your health and ammo will be limited; you’ll need to conserve ammo to make sure you won’t run out in the end.
Obligatory screenie:
These are all placeholder graphics, since Joszs will be working today.






