Former designer / writer / script programmer in Pterodon, Illusion Softworks, 2k Czech, currently freelancer
Ludum Dare 26
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
Archive for the ‘LD #21’ Category
So… the day after. I spent some time playing my oh not so great yet almost promising game and found out I made it tooo hard It really needs few fixes and tweaks, especially island generation, I’ve fixed most of the stuff even before submitting, but I forgot about the grass which plays vital role in successfully escaping from the island. So I’m considering doing some kinda “enhanced” edition with some more stuff.
Looking back, the biggest problems were:
not getting motivated enough, didn’t like theme and couldn’t think out anything really good… It was better second day because it seemed that I might have a chance to finish it in some sort of playable version.
having too much ambitions instead of sticking with something much simpler, but which would be more playable.
and doing everything from scratch just with openGL via OpenTK – I lost few hours doing stupid things like something resembling GUI (btw coded so ugly my head hurts even now), on the other hand, I took the whole competion more as experiment (my first Ludum Dare, although I participated in global game jam).
And too bad I just hadn’t time to make some sounds :/ I started to implement them about hour before the submission hour and realized I never worked with openAL and that there’s no way I could even play some simple wav without looking through some tutorial. Too bad, since I’ve bough a microphone to record some screams and other sounds just for the Ludum Dare
Sigh… Finished. With few minutes to spare (and a lot of stuff I hadn’t time to do… like any sounds
But in the end it’s better then I thought just few hours ago…
So…. Day 1 update(just woke up after few hours of something resembling sleep) – Enough Time For GameMaking (Which is stupid title for a stupid game) progressed quite well, up to the level when there’s a gameplay of sorts, meaning you die if you don’t eat those yellowish banana-things after you hack them from trees (which can be hacked more for some wood). Most of the code’s done, which is good, I’m kinda surprised how much I made from the scratch and it mostly works (although it’s ugly and I have to keep tell myself “no refactoring and cleaning! bad developer, no bananas!”). Inventory, items, objects, fighting (of sorts), now I just have to code a few more specific stuff and use all the scratch-art I’ve drawn in the sleep deprivation. I even had to add some colors because otherwise it was just too confusing.
I’m starting to think that I’ll even have time to add that only little thing which gives this little project some originality. *Sigh*, that’s the thing which demotivates me most – I just wasn’t able to come up with something really interesting (again, I dislike this theme).
Finished drawing some stuff (there’ll be enough time for more stuff later, on my “artistic” level I can draw even with sleep deprivation, now it’s time to code more – one collision detection coming up!
I should probably try to think about overdrawing problem (all items are just simple scribbles with alpha placed over the background, so if more of them collide visually, it creates a mess, not sure how to solve it fast) , but that’s for later, meaning never.
Can’t say I like this theme much, I even considered escaping from the Ludum Dare, but I’ve done what I promised myself and went out into the sleeping city, walked for a while and tried to force my brain to think out something really fabulous… I failed
Had a few ideas and ditched them immediately since everyone will think out about these, had few more interesting, but there’s no way I’d be able to do that in about 30 hours I’ll have… Then I had a really stupid idea about escape themed interactive fiction which I’ll keep if everything else fails. Currently using another stupid idea as a motivator for coding something resembling an engine – I was hoping I’ll get some idea for simple point and click logical game which I could put together quite quickly, but since no interesting idea of that type came to my brain, let’s see how fast I can code some 2d gameplay with c# and openTK (next time I should really prepare myself more
Anyway, best of luck for all you one man army crazies like myself and much fun for jammers.