Archive for the ‘LD #21’ Category
This will rub some people the wrong way, but sorry, I have to let it out.
I’ve been rating some entries and I’m very disappointed of probably most of them. I understand the time limit won’t allow for masterpieces, and I’m not expecting any, but come on, I mean, there should be some sort of standard.
Unfinished games and half-assed attempts, I mean, why submit those? People even cynically admitting they didn’t even try hard enough to make it better, that they gave up midways, but what the heck! They submitted it anyways!
The problem with those is that they distract from the good games from people who busted their asses off to make something decent, but now many won’t see them because they will be burnt off after checking out hundreds of unfinished entries of people who didn’t put their hearts into it.
I know this is open to novice developers and Notches alike, and I think it’s great that you have the balls to release something crappy, because sometimes people who never finish anything is because they are scared to realize they aren’t that good. But, hey, at least have a standard for yourself. If it isn’t even playable, why bother? Learn the lesson and join the next competition. You are on the right path, but it takes time to get there, keep it up, soldier.
I’ll probably rate selectively from now on, because, honestly, I can’t rate all 599 games, I’ll be lucky if I can rate half of that, but I won’t waste my time on people who didn’t finish and half-assed it but still submitted it just to have a shot in the dark.
Decency, people!! Don’t take this rant the wrong way, I’m trying to encourage some quality. We don’t expect master pieces, but we expect something finished and hopefully enjoyable. Thanks for reading. :3
YRGBO is a “weird” puzzle-adventure game. Since it couldn’t be long, it had to be tough! And it is. I gave the past Ludum Dare a shot but I quit after the first 24 hours as the game I was working on didn’t turn out as I expected. This time I could finish, and I’m happy for that. I also think the game’s good, not that it will appeal to most people, but that was never really my intention.
- I finished! (For the jam, although I wanted to submit it for the main competition).
- I ended making a good game (not exactly how I wanted it, but I’m still proud of it).
- I got into the zone (Never really got tired, I lost track of time).
- I got “the hang” of it (I knew what was worth adding and leaving out).
- I handled sleep deprivation nicely (I’m a heavy sleeper, so skipping sleep was never an option, but I could get away with very little of it).
- I got a nice idea early.
- I didn’t quit! (the idea crossed my mind a couple of times) instead, I cut off features and adjusted the project to the time I had left.
- I felt good, period. I forgot all my problems while working on this. I was tired but very happy and excited.
- I couldn’t finish on 24 hours, had to use the jam deadline and work for some extra 24 hours.
- I didn’t have the time to test my game, it had bugs that made it almost impossible to be finished. Had to fix them up.
- I should’ve planned more before starting coding, could’ve saved some time.
- No time to exercise and I ate lots of crap, well, not lots, but I ate them, which is bad!
- This isn’t exactly bad, but I tried to make a kind of game I had never done before. In these kind of compos you should probably stick to what you master, it’s no time to experiment.
- I felt weird when the compo was over, my time awareness was messed up, I have trouble getting up early now.
- I felt really tired the day after. It’s weird that my legs were so sore.
- At some point I started to feel really stressed out, you know, that pain in the chest. Pressure + lack of sleep. I’m ok now.
This was a great experience! I hope I can repeat it the next time. This was my second “short” game development competition, I had been involved in compos that gave you weeks or even months to make your game, but this is a whole different thing! I’ll finish in 48 hours next time! ’till then
phew, this was tough!! I’m way too tired to write a post mortem right now, I wanted to enter the main compo, I couldn’t make it, but I submitted it to the Jam.
3 days of non-stop work. I need a rest. I put a lot of heart into this game, I hope somebody can play it and appreciate it
EDIT: Timelapse video is up :3
This is getting a bit stressful. I’ve been busting my ass off since yesterday, my project isn’t that ambitious, but I fear I won’t make it for the main compo deadline, I will for the Jam’s though, but that pisses me off as that was not my intention
I’m liking the game so far, no name yet, it’s a somewhat trippy puzzle-adventure game. Here’s a screen. Back to work!
It’s almost 12 hours since the theme announcement and I haven’t started working on the computer yet… I’ve been working on my mind. I got lots of ideas. It’s clear enough now. Let’s begin!!
My current dilemma, go or not to the gym? It would take at least 2 hours… I’ll probably just workout from home this time.
…(I wanted dreams to win) But, still, I’m brainstorming now. I’ll keep on with the idea flow, then I’ll go to sleep and I’ll let my brain do his thing and let the magic happen.
I’m a bit frustrated and pissed and stuff because shit happens in life, but that’s actually good, it will show in the game I’m gonna make lol. I’ll channel it into something good…!