Home | Rules and Guide | Sign In/Create Account | Write a Post | Reddit | #ludumdare on irc.afternet.org (Info)

Thanks for making Ludum Dare 26 AWESOME! See you in August!

Ludum Dare 26 — April 26-29th, 2013
[ Results: Top 100 Compo, Jam | Top 25 Categories | View My Entry ]
[ View All 2346 Games (Compo Only, Jam Only) | Warmup ]

[ 10 Sec Video Compilation (x3) | 260 Game Video Compilation | IndieCade Deal | Ludum Deals (Unity Deal Ends Soon!) ]


About nilstastic

Entries

 
Ludum Dare 26
 
Ludum Dare 25
 
Ludum Dare 23
 
Ludum Dare 22
 
Ludum Dare 21
 
Ludum Dare 20

nilstastic's Trophies

Archive for the ‘LD #21’ Category

All hail the spiderbot – let there be blood!

Posted by
Sunday, August 21st, 2011 2:07 am

The mechanical spiderbot is coming along nicely, as well as some much needed BLOOD!

Progress report #1

Posted by
Saturday, August 20th, 2011 2:43 am

After struggling with ideas and scrapping (the unscrapping) some content i’ve finally made some actual progress! I got some basic collision detection done, as well as parallax scrolling (see vid) and a component system that seem to do the trick. Next step will be to drop in a few enemies and see to it that they die a horrible death. =)

Second time’s the charm?

Posted by
Monday, August 15th, 2011 5:00 am

I’m in!
I’ve been looking forward to this since the semi-fail in LD#20. REVENGE SHALL BE MINE!!!!11!one1!

  • Language: C#
  • IDE: Visual Studio 2010
  • Libraries: OpenTK (opengl wrapper), and my own lib that just pushes vertexdata.
  • Graphics: Unsure
  • Sound: as3sfxr

All posts, images, and comments are owned by their creators.

[cache: storing page]