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Archive for the ‘LD #21’ Category
All hail the spiderbot – let there be blood!
The mechanical spiderbot is coming along nicely, as well as some much needed BLOOD!
Progress report #1
After struggling with ideas and scrapping (the unscrapping) some content i’ve finally made some actual progress! I got some basic collision detection done, as well as parallax scrolling (see vid) and a component system that seem to do the trick. Next step will be to drop in a few enemies and see to it that they die a horrible death. =)
Second time’s the charm?
I’m in!
I’ve been looking forward to this since the semi-fail in LD#20. REVENGE SHALL BE MINE!!!!11!one1!
- Language: C#
- IDE: Visual Studio 2010
- Libraries: OpenTK (opengl wrapper), and my own lib that just pushes vertexdata.
- Graphics: Unsure
- Sound: as3sfxr


