I am Jonathan Whiting, a games developer, keen climber and part time geek.
About Jonathan Whiting (twitter: @whitingjp)
Entries
Ludum Dare 26 | Ludum Dare 25 | Ludum Dare 23 | Ludum Dare 22 |
MiniLD #29 | Ludum Dare 21 | Ludum Dare 19 | Ludum Dare 18 |
Ludum Dare 17 |
Jonathan Whiting's Trophies
Archive for the ‘LD #21’ Category
The Final Push
So yeah, we’re pretty far into the competition now. Fortunately I’m pretty far into my entry too. I have a game!

The major surprise difficulty that I’ve been dealing with today is level design. Yeah, yeah, I know, most people struggle with level design. Typically though I love it, so it was strange to have it feeling like such a chore today. I think the downside to my somewhat unusual interaction between the player and the Antagonist is I’ve been having to solve completely alien (to me) level design problems. Ah well, I think I’m pretty much finished on that front now, which is a relief.
I’ve also sunk several hours into making a ‘nice’ ending for the game. Don’t really regret spending so long, with a theme like Escape the game end is intrinsically important. I can only hope the ending I settled on feels okay.

There’s still a fair few hours left, but I’ve an equally long to-do list, so I need to keep the pressure on for the moment. Real 90% complete, only 90% left to do stuff. Fortunately most of the rest isn’t *strictly* necessary, so at least I’m not feeling panicked.
I probably won’t manage another update before the end, so before I go I’d just like to wish everyone best of luck with their entries. Get it done!
Tick Tick Tick
So, back tracking a few hours. Didn’t want to waste too much time on my first (fresher) day, so for lunch I just quickly poached an egg. Was pretty excellent though.

Game is coming along pretty nicely. I’ve spent the last 3 or 4 hours tweaking things and doing some level design, trying to get a decent “first 30 seconds” together. Oh, and wasting more time doing rudimentary front-end work than I probably should have. Ah well, it’s all good.

Oh, and, yes.. New Build
Run Away
Making much better progress than my protagonist:
Feeling pretty hopeful that the mechanics I’m trying are going to work out pretty well. Loads of work to go, obviously, but it’s going well so far.
It was a long time ago, I’m actually getting ready for lunch now; but here’s what I had for breakfast.

BACON!
Early Start
Work up at 5am. Like a kid on Christmas day I just couldn’t wait to get started. Ah well, it’s all good.
Fairly happy about the theme really, I’ve been wanting to do an escape game for a while now.
Problem: I’ve been wanting to do a 3d escape game.
Problem: There’s no way I’m setup to make a 3d game in 48 hours yet.
Solution: I’m going to try and make a 2d version of my idea. Not sure if this is going to work, but hey, might as well try.
Started off trying to get my art direction going a bit:

Now working on the code, check out my first build.
So, yeah. Three hours since I started, and going strong. Think it’s time to actually get up, shower, breakfast and stuff.
Let’s Go!
So yeah, yet another entrant. This’ll be my 5th LD; this time I’m feeling super hyped, like, even more than normal. I hope this is a good thing.
I’ve spent the past couple of evenings getting prepped. Updating my basecode, practising my weak spot (music), heck, I’ve even tidied my room; I just care that much.
I’m using Flex; GIMP; as3sfxr (or bfxr if I get my act together); FLStudio; Notepad++ and whatever else.
My base code is at http://jonathanwhiting.com/ld/21/base.zip. It does some basic entity, tile and sound management, and has the husk of a primitive front end system. If you wan’t a point of reference it’s probably pretty comparable to using FlashPunk of Flixel. If you’re not me it’ll be pretty terrible!



