I made some video games! You should play them.
About mcc (twitter: @mcclure111)
Ludum Dare 26
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Ludum Dare 24
Ludum Dare 23
Ludum Dare 22
Ludum Dare 21
Archive for the ‘LD #21’ Category
Uploaded my final mac/windows builds to my server at 6:55 and 6:57, spent the last two hours trying to get the LD site to load, making blog/twitter type posts and building a Linux version. In the end I named it “You Don’t Fit”.
And… success, I think! The game is small and I have no idea what will happen in voting, but my goal with LD was just to prove to myself I could make a game with the 48-hour constraint (even my simple game projects tend to take months and spiral out of control) and I met my own little personal goals. There are some things I might have done different with a longer timeframe– I think the puzzles could have been deeper than they are (although it does have a facility for user levels!) and I had some ideas about sound and graphics that I didn’t have time to explore. But: I met the deadline, and the game feels “complete” to me, it has non-placeholder (if simple) sound and graphics and it’s possible to win. So, woo.
Thanks everyone for the support and the platform, and now it’s time to go try to play everyone else’s games
Hi again! So I have this small music program I made a little while back, mostly just for fun, that lets you make little drum/music loops. When I made my I’m In post I got a comment from someone saying they were interested in using this to make music loops for ludum dare and requesting a wav export function be added. I’d gotten this request before, so I went ahead and added it!
So if you’re interested, here is version 1.0.1 of Drumcircle, with an export button under “Save” that emits a seamless-loopable wav of the current loop. Here’s a quick little music loop I made with it to demonstrate.
Hope someone finds this useful
Hello Ludum Dare! I have no idea how to pronounce your name.
I have been making games for awhile under the name RUN HELLO. I use C++ for everything– I am learning Flash but I am not to the point where I can use it for real projects yet. I decided this time, I am going to give Ludum Dare a try. Usually game projects take a very very long time for me but I am trying to get better at this lately so maybe I have reached a point where I can make a simple game in 48 hours.
In order to create my LD game, I intend to use this game library I have previously released,
As well as utility and graphics code from this game which I made for a Tigsource compo and then released as open source.
I am worried about being able to actually stick to the theme once it is announced. If so I will probably just go ahead and make a non-theme game and accept disqualification.