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About Kvisle (twitter: @kvisle)

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Archive for the ‘LD #21’ Category

SUBJECT:7, post mortem?

Posted by (twitter: @kvisle)
Friday, August 26th, 2011 10:41 am

This is the second post I’m making about the game I made this LD – not been very active on the blog due to the website having its problems. I did tweet a lot, though.

I was very determined to do better than my previous entry this time – which I feel I have accomplished.

What went well:

  • Really happy with my tile work. This went a lot better than I had hoped.
  • The light/particle-stuff worked well.
  • My sound-system worked well.
  • Things were in general pretty smooth.
  • I even made a title-screen that looked fairly decent

What didn’t go well:

  • Level-design. I need to learn how this is done best. I believe that the first two rooms were decent – they did their purpose. However, the other rooms were garbage, and not clever at all.
  • There’s no ambient light in the game – several people have complained about not being able to see the player.
  • Giving too few instructions. I haven’t decided if this is a real problem or not — it is the kind of game where I want you to search around, and try different things. Some people didn’t bother, and some got genuinely stuck.
  • Spriting. I gave up making nice sprites, and just left in the placeholder sprites temporary sprites I made in the beginning of the competition. I need sprite-practice.
  • I took a shortcut on a couple of textures, and didn’t make them the power of two — that was silly, as some people got artifacts. (Hint; One of the textures is the title-screen)

Those who completed my game have been encouraging. I think I could create a larger game, based on this idea. It’s further down the road, though – since I have other plans.

Can I do better? Yes I can, just check out my performance on LD22.

Timelapse;

Screenshots;



It’s 7 in the morning, need a nap

Posted by (twitter: @kvisle)
Friday, August 19th, 2011 10:01 pm

Got some ideas going on, but I need a break. This is what it currently looks like.

3 hours in

Creating a timelapse in Linux

Posted by (twitter: @kvisle)
Friday, August 19th, 2011 7:30 am

Hello,

I’ve written a couple of scripts for making timelapses in Linux. It’s fairly simple stuff;

Create a screenshot every 15th second by running the following script in a terminal;


#!/bin/bash

# Takes a screenshot of my second monitor every 15 seconds
# Only have one monitor? Drop the -crop part ...

mkdir ~/img

while [ 1 ]; do
# Uncomment the line below if you only want timelapse of your second monitor, and both monitors are 1680x1050 big.
# import -window root -crop 1680x1050+1680+0 ~/img/LD21-$(date +%y%m%d-%H%M%S).jpg

import -window root ~/img/LD21-$(date +%y%m%d-%H%M%S).jpg
sleep 15
done

(The script is interrupted by pressing CTRL+C)

Then encoding the images can be done using mencoder, like this;

mencoder mf://*.jpg -ovc lavc -lavcopts vcodec=mpeg4:mbd=2:trell -oac copy -o output.avi

If you want audio, add ‘-audiofile somefile.mp3′.

Hurray!

Getting excited (I’m in) [C] [SDL] [OpenGL]

Posted by (twitter: @kvisle)
Friday, August 12th, 2011 2:03 pm

As I’m starting to realize how close it is – I’m getting excited.

I was quite happy with my execution last time (LD20), doing about average – I’m hoping to turn it up a notch.

Will be using the same tools as last time;

* C / SDL / OpenGL / My own basecode ( https://github.com/kvisle/game-basecode ).
* Adding OpenAL for sound.
* Adding SFXR for sound-making.
* Will use GIMP for graphics.

Since last time, I’ve gotten a Wacom – So I can do freehand drawing where it makes sense. Will also prove useful.

Looking forward for it!


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