Game maker currently making games. Yes I know it sounds strange.
About Jorjon (twitter: @jorjongames)
Ludum Dare 26
Ludum Dare 24
Ludum Dare 22
Ludum Dare 21
Archive for the ‘LD #21’ Category
- I don’t know how to draw.
- I don’t know how to compose music.
- I’m not a fast coder.
I thought about making use of my previously designed Framework, as I posted before, but it turned out to be useless for what I wanted to do. In fact, most of the bugs I had were because of the framework, so at a point I decided to don’t use it. I ended up embedding all the animations by myself, using Actionscript 3 default listeners, and only relying on TweenMax for the animations.
Talking about animations, I mentioned that I don’t know how to draw, so I decided to make easy drawings, but that wouldn’t look good… That’s why I decided to create the line-moving drawings (I don’t know what is the actual name, I’m sure it has one). Also, glow always looks good, so everything was glowed by code.
I really wished I could have done other scenes (The Escapist tied on a wood plank, going to a chainsaw), but the animations took me so long to make, and the code was getting so messy, I decided to put just one scene.
The code is far from perfect (but it’s really close to hardcode-perfect), and I have some random bugs that attacks and freeze the game without saying a thing, but I think it’s playable (I hope so!).
All I want to say is thanks for making me draw and thanks for making me code fast. Thanks for this opportunity. It was beautiful to see people all over the world uploading pictures of what were they eating, pictures about their workstations, their design docs… It was an amazing experience, and I hope I’m back next time!
Being 3.44am here, the upload of the timelapse finished (Click on the image above)
I see you on the next LD!
So I decided to create a Quick Time Event based game. For those who don’t know, a Quick Time Event is a game where one has to follow on-screen instructions, with information like what key to press, or what action to perform, in order to continue a sequence. A nice QTE modern game is Heavy Rain (see an example here).
In The Escapist, you are tied, caged, hidden, blinded (for a reason I’ll disclose later), and you have to try to solve all obstacles. The aesthetic of the game will be fuzzy sticks (because I can’t draw any better).
I give you a video as a preview.
Well, according to the rules I’m releasing the source of the framework I’ll be using for the compo. It’s not finished and needs a lot of work, plus I’ll be modifying it during the compo.
I’m having a problem with the repository (already opened a ticket on SourceForge, but they won’t reply until monday), so I uploaded it somewhere else.
When I’m done with JFK and the repository is working, I will create a proper post.