About jonbro (twitter: @jonbro)
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Ludum Dare 26 Warmup | Ludum Dare 21 | MiniLD #28 | Ludum Dare 20 |
Ludum Dare 19 | October Challenge 2010 |
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Archive for the ‘LD #21’ Category
Game Complete!
Sunday, August 21st, 2011 11:12 amI tried not to post that much today, actually, I just forgot about posting in the whirlwind of finishing the game. It isn’t a compo game, I worked on it with Sean and Yann for graphics and sound, and I will be posting it on the Jam page shortly. First, some screens.
Right now it is iPad only, so kinda hard to distribute. I may spend a bit of time tomorrow trying to get it working on osx or windows.


And of course a gameplay video and a timelapse of the completion.
More Graphics, and controls.
Saturday, August 20th, 2011 10:37 am
Added in the knife controls and physics, and the rest of the player controls. Also added in the graphics for the second character as well. Don’t have the level goals in yet, and it is kinda disconcerting. I should probably just jam them in and use the real graphics when they get done.
This is kinda taking a bit longer than I expected it to… Really need to get the full game loop in soon.
FINALLY A THING!
Saturday, August 20th, 2011 7:41 amman, I spent way too long copying the collision detection out of flixel and into my own framework, but now I have working collision detection, hazzu hazzah!
Also I threw in the little animation that my buddy and teammate Sean put together before abandoning me
Also I forgot to start the timelapse until quite a ways into the project, but it is started and running now.
I’m in!
Sunday, August 14th, 2011 2:35 amHey folks. I think I am going to do the jam this time around, not because I need the extra time, but because I want to work with an artist! Namely my buddy Sean, who is the newest addition to my company. I am going to do another iOS game, probably two player, probably competitive, because I want to continue from the game that I did for LD mini 28. I know that probably means that I will totally sink in the rankings on the site, but I have found it hard to excel there anyways, and I think it is better to do things that I can have on my phone to play with friends.
I will be using my blud framework, which is a lua based engine that uses openframeworks. It is extremely loosely based on flixel. I have been using it and building it up since LD19, and it is getting pretty solid now. I will probably also steal code from my past LD entries.
I will be using PureData for audio, and TexturePacker for building spritesheets. Maybe box2d if the game calls for it. I imagine that sean will be using flash and photoshop for graphics.


