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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    About Jedi

    Entries

     
    Ludum Dare 26
     
    Ludum Dare 25
     
    MiniLD #37
     
    Ludum Dare 24
     
    Ludum Dare 23
     
    MiniLD 33
     
    Ludum Dare 21

    Jedi's Trophies

    Archive for the ‘LD #21’ Category

    But you haven’t played THIS game yet…

    Posted by
    Wednesday, August 31st, 2011 8:59 am

    I’ve been busy trying to incorporate all of your excellent feedback into a more fun game. My game, Escape Velocity, features a ship that has to tango with realistic gravity (scale notwithstanding) in order to accomplish its missions.

    My latest attempt, which I’m calling v1.2, has the following added features over the compo version:

    • Multiple ships (extra lives)
    • Menu screen & multiple (easier) difficulties
    • Added direction indicator for delivery zone.
    • Added out-of-fuel indicator and reminder that F5 resets.
    • Narrowed the rectangle your ship can move in before the screen scrolls (so you can better see what’s ahead).
    • Added animation to target zone.

     

    Before I discovered Ludum Dare, I was a programmer and a game enthusiast. Even though games were why I started programming, I would hesitate to use the term game programmer for myself because I’d never finished any games. I would make a lot of tech demos and the like: programs I’d made just for myself but abandoned well before they had any purpose outside of my own amusement. I think on some level, I never really thought one person could finish anything really cool that others could enjoy. At least, not without having tons of experience, time, industry connections, etc.

    To say that this experience has been inspirational would be a huge understatement. This has been super-mega-awesome-bordering-on-religious-awakening-great. Ludum Dare 21 has been my own personal right-of-passage. I embarked on a great journey, saw a vision of Princess Peach eating Toad and returned to my community as a Game Developer.

    Of course, we’ll ignore for now that there’s not much to my game. I want to keep up this can-do attitude and keep pushing my game further forward. That means I’ll need more honest feedback and constructive criticism. So if you haven’t played my game, please hook a brother up. If you have, please see if you like it more. After all, you haven’t played this game yet :P . Naturally, the compo version is still there too, in all it’s ugly glory with all it’s original assets.

    Posted by
    Saturday, August 27th, 2011 7:59 pm

    I think this says it all?

    Penguinheads can now see ‘(Stars)’!

    Posted by
    Thursday, August 25th, 2011 5:12 am

    Escape Velocity is now on Linux-64! Many, many open-sourced thanks go to JohanAR!

    I used SDL and FMOD, if anyone else out there is feeling port-venturous. Maybe somebody with OS/X? :D

    If you thought my game sucked before…

    Posted by
    Wednesday, August 24th, 2011 10:17 pm

    …That didn’t come out right.

    Anyways, everyone who plays my game on my pc likes it, everyone who doesn’t, doesn’t. Conclusion: there’s a bug causing framerate-dependence. I think I’ve fixed it and my game is WAY more responsive and hence fun, even on this pc :) .

    So, if you hated Escape Velocity, or if you just feel like a generally good bloke or lady, check out my new-and-bugfixed-(I-hope-)Escape Velocity!!

    Newer & Better

    Posted by
    Monday, August 22nd, 2011 11:37 pm

    I used the extended submission time (I started very late) and made jam my game much better!

    • Resampled my song so there’s one simple download
    • Fixed a HUGE white-whale of a bug that was a show-stopper and took me over an hour to track down – and now I don’t remember what it was :/. LOL.
    • Added another level and made some fuel tweaks to make the game more accessible and fun
    • Cleaned up distribution zip (all media is in media folder :) )
    • Made a slighty less cynical and more rewarding win screen

    This game is FUN! At least, in my forgiving eyes it is ;) . I submitted it less than 2 minutes before the final-finalest deadline and I just finished beating that version. I’m brimming with pride!

    I’ve really enjoyed this whole experience and I want to thank the awesome people who put in extra work behind the scenes to make LD happen!

    There’s a time-lapse (with plenty of time-lapses ;) ) on the way but if you haven’t yet,

    GO PLAY [Jedi's] ESCAPE VELOCITY!

    Jammin’

    Posted by
    Monday, August 22nd, 2011 7:38 pm

    Well, I finished my first jam game (Escape Velocity). I’m pretty damn happy with it too! My goal was not to make things “simple stupid,” but stupid simple. It worked like a charm :) . It’s funny because the gameplay is by-far the most fun of anything I’ve made – all from trying not to work too hard. Weird, huh?

    Anywho, there’s only two levels and no score but I’m already addicted to my little game. Then again, I’m very, very biased ;) . I would’ve liked to take more time on the music, and at least have an indicator for your ship’s delivery destination.

    I wanted to have a small map popup before each level so you wouldn’t die right away but c’est la vie. I also realize, just now, that extra lives would be a good idea :/. Funny how that slipped my mind *shrugs*.

    Also, I haven’t actually beat it yet but I’m pretty sure it’s doable (I haven’t had much time). I do know that the first level is doable, even with less fuel than I give you.

    Why are you reading this? PLAY MY GAME! :)

    Working on my jam entry

    Posted by
    Monday, August 22nd, 2011 7:40 am

    I got a very late start and I’ve had a very relaxed attitude to boot, so I don’t have NEAR the quality many of you guys churned out! I think it’s cool though. My only goal is to make a game that’s fun to play, no matter how crude it is otherwise. I figure: this is my first ld; I’ve got nobody to impress.

    I wanted to post up my tiny little WIP because I’m happy with it and I think it’s fun to play :) . It’s 1 level. No sound. All programmer art. :) .

    My game is called Escape Velocity (which I thought was perfect until I saw how many others have that name :P ) and here’s the plot ripped from my readme:

    You work for the cheapest interstellar delivery company in the galaxy. Your boss gives you so little fuel for each trip, you’re lucky not to slam into a planet or be lost careening into deep space! You know each delivery could be your last but you have to pay the rent :( .

    You have to use the gravity of stars and planets to slingshot your way to the delivery zone!

    Download it here.

     

    I’m in this thing!

    Posted by
    Sunday, August 21st, 2011 4:51 am

    I’ve had to finish up some work – and in fact, still have some – but I really want to compete! I’ve started over 24 hrs late, not sure if I’ll be submitting for ld or just going for the jam.

    I tried my hand at the last mini; I went down in flames. Mostly because of real life bs but I realize even if I had the whole weekend, my plans just weren’t simple enough.

    This time around, it’s gonna be simple, simple, simple!  I’m using SDL and Visual Studio 2005.

    My game is called Escape Velocity. And yes, I thought of the name before anything else ;) .

    You play the role of an interstellar delivery boy. However, the company you work for is so freaking cheap that you’re not even given enough fuel for a round trip! You’ll have to use the gravity of Stars and planets to slingshot your way through space – without crashing or flying off into the void. The faster you make your delivery and the less fuel you use, the better your score.

    Escape Velocity WIP

    Escape Velocity WIP


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