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Ludum Dare 26 — April 26th-29th Weekend — Theme: Minimalism

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    About Fenmar (twitter: @fenmarDE)

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    Archive for the ‘LD #21’ Category

    It’s done – a short recap

    Posted by (twitter: @fenmarDE)
    Monday, August 22nd, 2011 6:28 am

    my entry: Forever Running

    This morning I finished my LD entry. It’s the second time I participated, so I somehow knew what to expect. Here are my experiences:

    What went well

    • personal basecode: At first I wanted to use an existing framework, but then I realized that I would learn more if I write one myself. It has very limited functionality but I know every single line of code. This helped a lot to speed things up.
    • preparation: Before the competition started I had ideas for the top 4 themes (self replication, dreams, escape, adaption). Even though I prefered self replication, I could start coding early. Beside that I tweaked my sleep schedule, so I was awake soon after the competition started (4am).
    • visuals: I’m not a great artist, but I’m happy with what I produced. It’s so much better than what I used to do four months ago. (Yes, I’m a bit proud of it)
    • goals: I aimed low. It’s not a very original game idea but I was pretty sure I could do it in the given time. I was right.
    • release often: I released two indev versions of the game.
    • code first: At the end of the first day, I finished all core game mechanics so I could spent the entire second day on content.

     

    What I should do better

    • sound: I was unable to produce music or sound good enough to include in the game. I certainly need a) more practice and/or b) better tools
    • got up too early: The competition starts 4am here. I got up at 4am and started coding. Soon I realized that I was too tired to produce quality code. After sleeping 3 more hours, things got better instantly.
    • focus: After I finished the game mechanics I somehow lost the focus. I thought about other game elements to add, watched some TV, tried to create some music. This way I lost some hours. I went to bed early to clear my mind and was full of energy for the second day.
    • timelapse: I tried to create a timelapse with CamStudio, but somehow all files are corrupted :( I need to find another tool.

    All in all I had a very productive weekend, learned a lot, spent time with an awesome community and had a lot of fun. Now I’m going to play all the games you made :D

    Thanks for this fantastic event!

    Some progress update

    Posted by (twitter: @fenmarDE)
    Saturday, August 20th, 2011 11:02 am

    Okay, some more progress. It feels like this is getting somewhere.

    Pretty cheap programmer art, ’cause I want to get the engine running. Also I need to think about a name for the game. Check out the latest demo here: clicky

    DEMO!!

    Posted by (twitter: @fenmarDE)
    Saturday, August 20th, 2011 2:39 am

    Hey guys,

    I just wanted to share my progress so far. There is a demo available here (move with a,d or arrow keys, jump with space – hint: you can double jump).

    Escape the evil boxes of doom

    Just one last thing

    Posted by (twitter: @fenmarDE)
    Friday, August 19th, 2011 12:19 pm

    Okay, let’s see the checklist

    something to eat and drink – check
    environment set up – check
    nothing to do this weekend – check
    game ideas for the top themes – check
    tool chain – check
    personal base code – check (find it here)
    motivation – check

    sleep – …

    Well, that’s what I’m going to do now. Since the competition will start at 4am here, I probably should get some sleep before it starts. Maybe I’ll wake up with some good ideas :D

    Time to make something

    Posted by (twitter: @fenmarDE)
    Tuesday, August 16th, 2011 11:17 am

    Of course I am IN for my second LD. My goals for this weekend: Finish a game (of course) and somehow see some progress. So it should be better than my last game. That being said, I am looking forward to an awesome weekend with a lot of coding and designing, some stressful and desperate moments and too little sleep.

    This time I will use:

    Technology: Javascript
    Graphics: Photoshop
    Sound: sfxr, musagi
    Framework: some personal basecode

    Let’s make some great games!


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