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Archive for the ‘LD #21’ Category
It’s done – a short recap
Monday, August 22nd, 2011 6:28 ammy entry: Forever Running
This morning I finished my LD entry. It’s the second time I participated, so I somehow knew what to expect. Here are my experiences:
What went well
- personal basecode: At first I wanted to use an existing framework, but then I realized that I would learn more if I write one myself. It has very limited functionality but I know every single line of code. This helped a lot to speed things up.
- preparation: Before the competition started I had ideas for the top 4 themes (self replication, dreams, escape, adaption). Even though I prefered self replication, I could start coding early. Beside that I tweaked my sleep schedule, so I was awake soon after the competition started (4am).
- visuals: I’m not a great artist, but I’m happy with what I produced. It’s so much better than what I used to do four months ago. (Yes, I’m a bit proud of it)
- goals: I aimed low. It’s not a very original game idea but I was pretty sure I could do it in the given time. I was right.
- release often: I released two indev versions of the game.
- code first: At the end of the first day, I finished all core game mechanics so I could spent the entire second day on content.
What I should do better
- sound: I was unable to produce music or sound good enough to include in the game. I certainly need a) more practice and/or b) better tools
- got up too early: The competition starts 4am here. I got up at 4am and started coding. Soon I realized that I was too tired to produce quality code. After sleeping 3 more hours, things got better instantly.
- focus: After I finished the game mechanics I somehow lost the focus. I thought about other game elements to add, watched some TV, tried to create some music. This way I lost some hours. I went to bed early to clear my mind and was full of energy for the second day.
- timelapse: I tried to create a timelapse with CamStudio, but somehow all files are corrupted
I need to find another tool.
All in all I had a very productive weekend, learned a lot, spent time with an awesome community and had a lot of fun. Now I’m going to play all the games you made
Thanks for this fantastic event!
Some progress update
Saturday, August 20th, 2011 11:02 amOkay, some more progress. It feels like this is getting somewhere.
Pretty cheap programmer art, ’cause I want to get the engine running. Also I need to think about a name for the game. Check out the latest demo here: clicky
DEMO!!
Saturday, August 20th, 2011 2:39 amHey guys,
I just wanted to share my progress so far. There is a demo available here (move with a,d or arrow keys, jump with space – hint: you can double jump).
Just one last thing
Friday, August 19th, 2011 12:19 pmOkay, let’s see the checklist
something to eat and drink – check
environment set up – check
nothing to do this weekend – check
game ideas for the top themes – check
tool chain – check
personal base code – check (find it here)
motivation – check
sleep – …
Well, that’s what I’m going to do now. Since the competition will start at 4am here, I probably should get some sleep before it starts. Maybe I’ll wake up with some good ideas
Time to make something
Tuesday, August 16th, 2011 11:17 amOf course I am IN for my second LD. My goals for this weekend: Finish a game (of course) and somehow see some progress. So it should be better than my last game. That being said, I am looking forward to an awesome weekend with a lot of coding and designing, some stressful and desperate moments and too little sleep.
This time I will use:
Technology: Javascript
Graphics: Photoshop
Sound: sfxr, musagi
Framework: some personal basecode
Let’s make some great games!




